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SOJ Contra · The Japanese Version
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How is the Japanese Contra different from the American one?

The Japanese game is the fuller one: a story, a map, weather, and an ending the American cartridge had no room for.

Both games arrived the same week, the Famicom version on February 9, 1988 and the NES version on February 12. The difference is a chip. In Japan, Konami built its cartridge on its own VRC2 mapper, as Japanese third parties were free to do. For America, the game was moved onto Nintendo's cheaper UNROM board at half the ROM size, and everything decorative was spent to fit.

What the Japanese space bought: a prologue setting out the backstory (the year 2633, the Galuga archipelago), a title screen with animated flames, a map of the archipelago before every stage, cutscenes between stages where Bill, or Lance in the two-player conditions, radios in a status report, and one extra music track. The stages themselves move: palm trees whip in the wind in stage one, snow falls through stage five. The ending runs longer, the heroes boarding their helicopter, with a flag added for each completed loop, up to six; the credits run letterboxed, and holding Select and Start through them reveals a secret message. Sound test and stage select round out the extras.

America even lost the setting on paper: the US manual relocated the game from 2633's Galuga islands to the present-day Amazon. The run-and-gun is identical. Everything around it, the story, the weather, the reward for looping, is Japanese.

THE TWO BOXES

One painting each, two different promises

Contra, 1988

Same week, same war, different cartridges
Japanese Famicom Contra box art
Japan · FamicomThe Japanese box: Bill and Lance under the Contra kanji, sold on Konami's own VRC2 board at full size.
American NES Contra box art
America · NESThe American box: the same heroes, a Schwarzenegger-and-Stallone silhouette, and half the ROM inside.

The boxes promise the same game, and the shooting delivers it. The difference is everything the bigger Japanese cartridge carried around the shooting.

WHAT AMERICA LOST

The cut list
The Story Layer
Prologue, stage maps and radio cutscenes: the Famicom game explains where you are and why. The NES game drops you in and lets the manual move the war to South America.
The Moving World
Windblown palms, snowfall, an animated title screen: background life the VRC2 version animates and the UNROM version holds still.
The Longer Goodbye
An extended ending with a flag per loop, letterboxed credits, a hidden message, plus sound test and stage select. Loop rewards were a Japanese idea first.
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THE FIRST WORD

New pages and new pieces, first.