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SOJ Rurouni Kenshin · The Games
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What Kenshin video games are there?

Five games of his own across fifteen years, and a second life in Jump’s crossover arenas.

Kenshin’s dedicated games track the franchise’s own eras: two PlayStation titles while the anime aired, a PlayStation 2 return for the Kyoto arc, and two PSP fighters built for anniversaries. All five were Japan-only releases. Between them, Kenshin and Shishio became fixtures of the Jump crossover fighters, which is where most players outside Japan have actually controlled him.

Japanese PlayStation 2 box art for Rurouni Kenshin Enjou Kyoto Rinne
KYOTO ON THE PS2Enjō! Kyoto Rinne (PlayStation 2, 2006): the Kyoto arc rebuilt as a 3D action game, eight years after the anime ended — the middle entry in Kenshin's five Japan-only dedicated games.

THE FIVE

1996 to 2012
Ishin Gekitōhen · PlayStation · November 29, 1996
A 3D fighter in the early Tekken mould, developed by Zoom and published by Sony Computer Entertainment, replaying the anime’s first arc through the Oniwabanshū.
Jūyūshi Inbō Hen · PlayStation · December 18, 1997
The odd one, and the interesting one: an RPG starring two original protagonists of its own, with Kenshin’s cast in support, rather than Kenshin himself.
Enjō! Kyōto Rinne · PlayStation 2 · September 13, 2006
A 3D fighter built entirely around the Kyoto arc, released eight years after the anime ended, on the strength of the manga’s continuing sales.
Saisen · PSP · March 10, 2011
A 2D fighter from Namco Bandai for the anime’s fifteenth anniversary, drawing its roster from the full manga.
Kansei · PSP · August 30, 2012
The sequel fighter, arriving with the first live-action film’s summer.

THE CROSSOVERS

Jump’s arenas
Jump Super Stars and Ultimate Stars
Nintendo DS, 2005 and 2006: Kenshin among the Jump roster in the platform-fighters that defined the form.
J-Stars Victory VS and Jump Force
The arena era: Kenshin and Shishio both playable in Jump Force (2019), the Battōsai rendered at last in modern 3D.
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THE FIRST WORD

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