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SOJ Dragon Quest III · The History
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The History of Dragon Quest III

The day a video game emptied Japan's classrooms.

Dragon Quest III reached the Famicom on February 10, 1988, and North America in March 1992 as Dragon Warrior III. It is a prequel: the hero who earns the name Erdrick, whose legend the first two games inherited. It sold 3.8 million copies in Japan, more than any game of its era there, and it is the release that turned a series into a national event.

THE MAKING

Horii perfects the structure

Horii said in a 1989 interview that with the third game the developers had perfected the series' game structure: the lone hero of the first game and the fixed party of the second gave way to a party the player builds. The password system of the first two games was dropped for save slots, partly because Horii disliked the long codes players had to memorize. He also kept a policy of removing any feature another game had used first, a rule that finally broke here, when another maker shipped a world map concept first and his team was too far along to change course.

One restraint survived: Horii preferred a silent protagonist, so the player becomes the hero. At one point in the story he was forced to break it, and the hero shouts a single line: "Leave him to us! Run! Quick!"

THE DESIGN

Classes, personalities in waiting, and a world shaped like Earth

At the tavern in Aliahan the player recruits companions and chooses their classes: soldier, fighter, pilgrim, wizard, merchant, goof off, and, for those who earn it, sage. At the temple of Dhama, from level twenty, a character can change class, keeping their spells while their stats halve and their level restarts, so a wizard's mind can be rebuilt inside a soldier's body. The game added a day and night cycle, an arena for betting on monster fights, and a world map that quietly mirrors the real Earth, with Romaly for Rome, Portoga for Portugal, and Jipang for Japan.

Then the design plays its largest trick. Defeating the archfiend Baramos is not the ending. His master Zoma opens a pit into a dark world that is Alefgard itself, the land of the first game, and the hero's reward at the end of it is the title the first game's legend kept invoking: Erdrick, Loto in Japanese. The third game is the first story, told last.

THE EDITIONS

The versions, documented
Japan · 1988
Famicom, February 10, 1988: Dragon Quest III: Soshite Densetsu e..., "And into the Legend..."
America · 1992
Dragon Warrior III, March 1992, four years late and after 16 bit systems had launched, which the record blames in part for its weak American sales of about 95,000.
Super Famicom · 1996
A Japan only remake. Enix America had closed in 1995, and by the time it returned the Super NES was discontinued in North America.
Game Boy Color · 2000 to 2001
Based on the Super Famicom version, with a new translation restoring adult elements cut from the NES release, and packaging given an anime feel at fan request. Then HD-2D, worldwide, November 14, 2024.

THE RECEPTION

Scores, sales, and the dissent
Famitsu · 38 / 40
The four reviewers scored it 9, 10, 10, 9: the magazine's highest average of 1988, and its Game of the Year, Best RPG, and Best Character Design awards.
First day · 1 million plus
Over a million copies on day one, 3 million in a week, and the top of the Japanese charts from February into May 1988.
Japan · 3.8 million
The best selling game of 1988 in Japan and of the whole 1986 to 1989 span. The remakes pushed it further; the HD-2D remake passed 2 million by December 2024.
Dissent · America, and the interface
North American critics praised the day and night system and the bank, but Kurt Kalata's history records the complaint plainly: the same dated graphics and clumsy interface. GameSpot gave the Game Boy Color remake 7.6, for the hard core only.

Famitsu's readers, polled in 2006, placed Dragon Quest III third among the best games of all time, behind only Final Fantasy X and Final Fantasy VII. GamesRadar ranked it the twelfth best NES game ever made, choosing it over the other Dragon Warrior titles for a job system they called deep and influential.

THE LEGACY

What it left behind

The class system became a staple of the series, and the prequel structure, a legend explained by playing it, is still the series' most retold story. The game's launch day is also the source of Japan's most durable gaming legend, the supposed law against weekday releases. The documented record, Enix's own decision, arrests and all, has its own page in this Library.

The hero of this game, in both his and her forms, reached Super Smash Bros. Ultimate as downloadable content in 2018, officially voiced for the first time.

THE GAME ON THE SHELF

Dragon Quest III · NES
Dragon Warrior III American box art
American NES box art · 1992
Released in America as Dragon Warrior III, the class system chapter of the Erdrick legend.
The GalleryWas there a Dragon Quest law?
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THE FIRST WORD

New pages and new pieces, first.