The History of Magician Lord
Magician Lord (1990) is an action game by Alpha Denshi, one of the first four arcade games SNK released for the Neo Geo MVS, and later a pack-in game for the AES home console. Elta, a descendant of the original Magician Lord, crosses the land of Cadacis through eight stages to recover eight stolen grimoires and seal the demon Gal Agiese before he can resurrect Az Atorse, the god of destruction. Along the way, paired elemental orbs transform him into six other beings. It is remembered for two things at once: showcase graphics for a brand new machine, and a difficulty its own makers chose to raise.
THE MAKING
Alpha Denshi's first Neo Geo gameAlpha Denshi, founded in Ageo in 1980, was more than a supplier to SNK: it had collaborated on the design of the Neo Geo hardware itself. Magician Lord was its first game for the platform, produced by Akira Ushizawa, head of its second planning division, whose earlier Alpha Denshi work included Time Soldiers (1987), Sky Soldiers (1988), and Sky Adventure (1989); Ushizawa also drew character sprites with Shinji Moriyama, and Yukinori Nishikata led programming. The face of Gal Agiese, shown after each stage's sub-boss, was based on Colonel Cloud from Sky Adventure, though Ushizawa stated the two characters are unrelated.
The team designed the game intending a home console release, and the home version shows it: Elta starts with three hit points at home instead of two, respawns at checkpoints instead of in place, and progress can be saved to a Neo Geo memory card. The score, by Hideki Yamamoto, Hiroaki Shimizu, and Yuka Watanabe, was the team's first project built on sampling, which they said removed their limitations. The three split the genres on purpose: Yamamoto drew on R and B, Shimizu on heavy metal, and Watanabe on jazz fusion, and Shimizu called the resulting variety a strength rather than a fracture.
THE DIFFICULTY WAS A DECISION
Easier at the location test, harder on purposeMagician Lord's reputation for cruelty is not an accident of tuning. According to Ushizawa, the game was easier during its initial location test, and the team raised the difficulty for the final release because the easier version felt boring. Contemporary reviewers noticed the result from both sides: the graphics, sound, and transformation mechanic drew praise almost everywhere, while the difficulty split them, and the sprite animation drew the steadiest criticism.
THE RELEASE AND THE REVERSAL
Arcade flop, home best sellerThe game debuted at the 1990 AOU Show and Chicago's ACME, launched in Japanese arcades on April 26, 1990 and in North America the same month, then reached the AES in Japan and North America on July 1, 1991 and the United Kingdom in February 1992, bundled as a pack-in with the North American Gold System. A Neo Geo CD edition followed on October 31, 1994. In North American arcades it charted respectably, tenth most popular in RePlay's November 1990 survey, yet former SNK staffer Chad Okada records the verdict that matters: the game was a flop in arcades but became the best selling Neo Geo AES title at the time. The home audience SNK had been told did not exist for a $650 console bought the wizard first.
THE RECEPTION
High scores, hard gameAlpha Denshi renamed itself ADK in 1993 and became the most active third party developer on the Neo Geo, with more than seventeen games by 1998. A sequel to Magician Lord was announced for the Neo Geo Pocket and never released. The machine it launched with is documented on the Neo Geo history page.