From the Library: covers, censuses, and editions, documented. Browse the Library →
SOJ Robotrek · The History
← Back to the Library

The History of Robotrek

Quintet does comedy: build the hero, then send him into battle.

Robotrek (Super Nintendo, 1994), Slapstick in Japan, is the odd one out on this shelf on purpose: a self described comedy RPG for a younger audience, in which the protagonist never fights at all. He invents up to three robots, programs them, equips them from scrap, and sends them out in capsules to fight for him, two years before Pokemon made that shape famous.

THE BOX

One verified box: the American spaceship, and the tagline that oversells it honestly
Robotrek North American Super NES box front
North America · 1994The American box front, cropped upright from a photograph of a complete package: the station in orbit, the small fighter beneath it, and Enix's own billing, Another great RPG from ENIX.

The Japanese Slapstick box is not staged here: no scan of it cleared this build's verification, and a candidate image that arrived labeled as the Japanese package proved on viewing to be a different Quintet game's box and was rejected rather than borrowed. The gap is named, not filled.

THE MAKING

Three years of concept, eighteen months of build

Masaya Hashimoto directed; Shinji Futami, promoted after assisting on ActRaiser's overseas marketing, produced; Reiko Takebayashi was chief designer and scenario writer, and went on to work on Terranigma's scenario; Shigemi Kita was main programmer. The original concept predated release by three years and development took a year and a half, with the battle system rethought and recoded several times. Audio was handled by Ancient: Ayako Yoda composed, and Yuzo Koshiro is credited as sound producer. Artist Koji Yokota designed the robots and was briefed to make them look retro, or old fashioned.

Takebayashi's stated theme was nurturing your own creation: the early model had the player's robots helping townspeople with daily life and being rated for it, before an army of villains was added and expanded into the finished plot. The creation theme from the serious games is still there, wearing a clown nose.

THE DESIGN

Invention as the whole economy

On the planet Quintenix, the Hackers are hunting the Tetron, a stone that lets its holder see past and future and travel through time. The hero, son of the famous inventor Dr. Akihabara, answers with engineering. Robots are built and customized in body color, name, equipment, and special attacks, with Program Points assigned by the player rather than the game. Equipment is invented by combining items in the invention machine, powered by a family of Scraps, Scrap 1 through 10 plus A and B; combining a weapon with its own type raises it through nine levels. Only one robot fights at a time against up to three enemies, switching costs a turn, and experience arrives as Megs of Data.

THE EDITIONS

Two releases, at the end of Enix America
Japan · Jul 8, 1994 · As Slapstick
Super Famicom, published by Enix, officially billed as a comedy RPG. It charted 11th in its first week of Famitsu sales data and 21st in its second. Enix's Challenge Book strategy guide followed on August 8.
North America · Oct 1994
Robotrek, published by Enix America. It would be one of the last games Enix released in the region before its hiatus from publishing outside Japan in late 1995, the same closure that stranded Terranigma.
Europe · No Release
No PAL edition exists. European collectors import the American box, which is one reason complete American copies carry the demand they do.
Re-releases · None
No re-release in any form. As with Soul Blazer, the original cartridges are the entire supply.

THE RECEPTION

Average scores, and the dissent kept both ways
GameRankings · 67%
The aggregate: the lowest on this shelf by a wide margin, inside reviews that still praised the central idea.
Famitsu · 30 / 40
Scores of 8, 7, 8, 7 and a Silver Hall of Fame placing at home; Game Players in America gave it 83 percent.
EGM · The Cool Idea
Electronic Gaming Monthly's panel landed in the 7s and 8s; reviewer Mike Weigand called building your robot a very cool idea and wished only for a harsher tone to the whole thing.
GamePro · 13 / 20
The dissent: GamePro said it unsuccessfully attempts to push the envelope of its genre, called the graphics and audio especially generic, and faulted the one robot at a time limit and the trial and error invention. Nintendo Power also flagged the rough, at times nonsensical English text.

Quintet reported just 45,000 copies in Japan and 20,000 in North America. Former Enix America producer Robert Jerauld speculated the causes were a lack of advertising and an oversaturated console market. The numbers, not the reviews, are why this is the shelf's scarce game.

THE LEGACY

The predecessor nobody cites first

Next Generation credited Robotrek as a predecessor to the core idea of Pokemon: the protagonist does not fight, he sends out his creatures, kept in capsules outside battle, a resemblance to Poke Balls that Hardcore Gaming 101 and RPGamer have also noted. Writers at The Verge and Hardcore Gaming 101 have further suggested it may have partly inspired Robopon, the robot collecting series that began in 1998; that step is a suggestion in print, not a documented credit, and it is labeled as such here. Retrospectively the verdict splits: 1Up's Todd Ciolek called it one of Quintet's few SNES era missteps, Jeremy Parish called it weird yet pretty solid, and GamesRadar counted it among the era's strong second stringers.

The Quintet Gallery
MORE FROM THE RPG: SNES ARCHIVE →
One shelf of eighty-two in the Library. Browse them all →

THE FIRST WORD

New pages and new pieces, first.