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SOJ Vagrant Story · The Record
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Why did Famitsu give Vagrant Story a perfect score?

It was the third perfect score Famitsu had ever given, and it is still the only one a PlayStation game has earned.

First, the correction, because this fact is often told wrong: Vagrant Story was not the sixth perfect score in Famitsu history. It was the third. The magazine’s four reviewers each score out of ten, and before February 2000 only two games had ever taken all forty points: The Legend of Zelda: Ocarina of Time in 1998 and Soulcalibur in 1999. Vagrant Story joined them at release, and the sixth perfect score, the one the garbled version may be remembering, belongs to Final Fantasy XII in 2006.

The company it keeps is the story. In the decades since, the list of perfect scores has grown to thirty games, and Vagrant Story remains the only PlayStation title on it. The reviewers were rewarding a package the Western press praised in the same terms: graphics that broke away from Square’s house clichés, cutscenes staged inside the game’s own models, a story IGN called deep enough to please any fan of the form, and a battle system that treated the player as an adult.

The fine print matters too, and this page keeps it: the Western scores were high but not unanimous, and the same depth that won the forty was the depth some reviewers warned beginners about. Both halves are documented below.

THE LIST

The first five perfect scores
1 · Ocarina of Time, 1998
Nintendo 64. The first 40 out of 40 Famitsu ever awarded, after twelve years of publication without one.
2 · Soulcalibur, 1999
Dreamcast. The second, and for a few months the only other member of the club.
3 · Vagrant Story, 2000
PlayStation. The third, reviewed at the Japanese release of February 10, 2000, and the platform’s only entry on the list to this day.
4 and 5 · Wind Waker, Nintendogs
The Legend of Zelda: The Wind Waker followed in 2003 (dated 2002 in some listings) and Nintendogs in 2005, before Final Fantasy XII became the sixth in 2006.

THE WESTERN ECHO

High, with footnotes
9.6 and 9.6
IGN and GameSpot both scored the game 9.6 out of 10. IGN also named it Best PlayStation Game in its E3 2000 awards, and the aggregate scores settled at 92 on both Metacritic and GameRankings.
The dissenting note
Edge gave the game 7 out of 10, the outlier in the table, and 1UP later singled out the cramped inventory as a genuine frustration in a game about carrying many specialised weapons.
The warning inside the praise
GameSpot cautioned that even hardcore players need a comprehensive understanding of the weapon system, and IGN noted that some ordinary encounters hit harder than the bosses. The forty was awarded to a demanding game, not a smooth one.
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THE FIRST WORD

New pages and new pieces, first.