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SOJ Seiken Densetsu 3 · The Question
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Why Did Seiken Densetsu 3 Take So Long to Reach the West?

Planned in 1995, cancelled in 1996, and too big for its own cartridge.

Seiken Densetsu 3 was not ignored by the West. Square announced it, previewed it, and then cancelled it, and the reasons given at the time and since agree with each other: programming bugs that could not be fixed in time, a cartridge with no room left for localization data, and a cost that stopped making sense as the PlayStation arrived. The game reached North America and Europe officially on June 11, 2019, just under twenty four years after its Japanese release, inside Collection of Mana under the new title Trials of Mana.

THE VERDICT

Yes, a Western release was genuinely planned

This is not a case of a game nobody considered. During development the game became known abroad as Secret of Mana 2. Square stated in a 1995 issue of its North American newsletter that it planned to release the game during the second half of 1995. Next Generation previewed it in August 1995, noting the six characters, the calendar system, and a world three to four times the size of the previous game. The plan was real, dated, and printed.

THE CANCELLATION

February 1996, in print

A second Next Generation preview in February 1996 reported that the North American release had been cancelled by Square’s American branch due to programming bugs deemed impossible to fix in a timely manner. Nintendo Power, a few months after the Japanese release, put the probability of a North American release as low, citing issues of a technical nature and a production cost that would have been far too high at the time. Brian Fehdrau, lead programmer on Square’s American made Secret of Evermore, later confirmed the game carried software bugs that would have hindered Nintendo of America certification without extensive work.

THE CARTRIDGE PROBLEM

No room for another language

In 2020, series producer Masaru Oyamada gave the mechanical reason underneath the others: the game was so large that the cartridge was pushed to capacity, leaving no spare room for localization data. A translation was not only a text job; it was a storage problem on fixed hardware. Retro Gamer added the market reason in 2011: localizing the game for North America or Europe would have cost a fortune just as the competing PlayStation and Sega Saturn diminished the benefit of spending that much on an SNES title. Lackluster overseas sales of Secret of Mana have also been proposed, and the page records that as a proposal, not a documented decision.

THE EVERMORE STORY

The rumor, answered

A durable fan belief holds that Secret of Evermore was released instead of this game. The record says otherwise. Secret of Evermore was built by a new team at Square’s Redmond office hired specifically to create it; Fehdrau stated that nobody on the Evermore project would have been involved in a translation of Seiken Densetsu 3. One game did not take the other’s slot. The slot closed on its own, for bugs, space, and money.

THE LONG WAY BACK

1999 to 2019

English speakers played the game anyway: a fan translation led by Neill Corlett was completed in 1999. The official return began with the Japanese Switch release of the Seiken Densetsu Collection on June 1, 2017, which showed Square Enix the overseas interest. Localizing the original required revisiting the original SNES development environment, with assistance from Nintendo, and took about a year; the Switch’s expanded storage removed the old cartridge problem entirely. Koichi Ishii asked that the Western title carry the number 3, and Square Enix chose Trials of Mana: the trials of the protagonists, three heroes chosen from six, and the prefix tri for 3.

The History of Seiken Densetsu 3
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