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SOJ Chrono Trigger · Square
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Why does Chrono Trigger have so many endings?

Twelve endings on the Super Nintendo, thirteen from the Nintendo DS version onward, because the story could not branch, so the ending did.

The design reason is on the record. Story planner Masato Kato devised the system of multiple endings because he could not branch the story itself into different paths. A time travel game promises that when things happen matters. Chrono Trigger keeps that promise at the one point it fully controls: the final battle. From the moment the party reaches the End of Time, Lavos can be challenged at almost any point in the plot, and the ending you receive depends on when, and how, you go.

The spread is the reward schedule. Finish at the story's appointed hour and you get the canonical ending. Go early, at points where the plot says you cannot possibly be ready, and the game answers with endings that range from the elegiac to the comic, including the famous developers' ending, where the Dream Team itself thanks you. New Game Plus is the hunting license: finish once, and you restart with your levels, techniques, and equipment intact, strong enough to knock on Lavos's door at the very first opportunity and collect the endings a first run cannot reach.

Later versions added one more: the DS release of 2008, and the versions that follow it, carry a thirteenth ending behind an extra dungeon and an optional final boss. Sakaguchi described the philosophy behind it all when he noted how unusual it was that testers wanted to play again, to 'travel through time again', and how the team built small behavioral differences into every era to make that second trip worthwhile. The endings were not padding. They were the point: a game about time should be finished more than once.

THE NUMBERS

Endings, counted precisely
Chrono Trigger North American box art by Akira Toriyama
Chrono Trigger · SNES, 1995
The original: twelve endings, and the first famous New Game Plus.
12 endings
The Super Nintendo count. The ending depends on when and how you reach and beat Lavos.
13 from the DS onward
The 2008 DS version added one ending behind an extra dungeon and optional boss; later versions kept it.
New Game Plus
Restart with levels, techniques, and equipment. Square's concept here, later used across the industry.
The developers' ending
Beat Lavos at the earliest New Game Plus opportunity and the Dream Team thanks you in person.
Lavos, any time
From the End of Time onward, the final boss can be challenged at almost any point in the story.
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THE FIRST WORD

New pages and new pieces, first.