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SOJ Wrestling Games · PlayStation 2
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Why is WWE SmackDown: Here Comes the Pain considered the best of its series?

It took everything the SmackDown series did fast and arcade-like, and gave it depth: real damage, real submissions, legends, and a season mode with a memory.

Released in North America on October 27, 2003, developed by Yuke's and published by THQ, Here Comes the Pain is the fifth SmackDown game and the peak of the line. Its Metacritic score of 85 is the highest the series ever earned: 9.1 from IGN, 9 from GameSpot, 9 from Eurogamer. It won Best Fighting Game at the first Spike Video Game Awards in 2003, and in Britain it went ELSPA Platinum, for sales over 300,000 copies there alone.

The roster was a handover and a coronation at once. It was the first game in the series with playable legends, including Jimmy Snuka, Roddy Piper, and the Deadman-era Undertaker. It introduced John Cena, Batista, and Rey Mysterio as playable wrestlers, and it was the last series entry with The Rock and Steve Austin as active roster members rather than legends. Brock Lesnar, the cover star, anchors a roster built at the exact moment one era passed to the next.

Under the hood, Yuke's rebuilt the grappling: a new system with body-part damage shown on screen, submission struggles with meters and rope breaks, and attribute stats that made a giant and a cruiserweight play differently. It put the Elimination Chamber in a video game for the first time. Season Mode grew a locker room, decisions, and backstage politics, so a year in the game finally felt like a year in the business.

Its standing is measurable: in IGN's fan Face-off, Here Comes the Pain finished second only to No Mercy among all wrestling games. The SmackDown series ran for years afterward and got bigger. It never again got better reviewed, and the fans never voted another of its entries higher.

THE TWO PEAKS

The fan vote, settled

Here Comes the Pain and WWF No Mercy

Second and first, respectively
WWE SmackDown Here Comes the Pain box art
Here Comes the Pain · PS2, 2003The SmackDown formula at its deepest: legends, damage, submissions, and the first Elimination Chamber.
WWF No Mercy Nintendo 64 box art
WWF No Mercy · N64, 2000The only wrestling game that outpolls it, at 80.5 percent in IGN's fan Face-off.

Two engines, two eras, one argument that has run for over twenty years. The critics side with both; the fans rank No Mercy first and this game immediately behind it.

THE RECORD

Reception and firsts
Metacritic 85
The highest score in the SmackDown series, with 9.1 from IGN and 9s from GameSpot and Eurogamer.
Best Fighting Game, 2003
Winner at the first Spike Video Game Awards, against the year's pure fighting games.
ELSPA Platinum
Over 300,000 copies sold in the United Kingdom alone.
First Elimination Chamber
The match type's video game debut, six men and the steel structure.
First playable legends
Snuka, Piper, and the Deadman Undertaker opened the legends tradition the series still runs on.
Debuts and farewells
First playable Cena, Batista, and Mysterio; last active-roster Rock and Austin.
The full story: the history of Here Comes the Pain →
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THE FIRST WORD

New pages and new pieces, first.