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SOJ Devil May Cry ยท The Redemption
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How did Devil May Cry 3 save the series?

Itsuno asked for one game of his own, from the start, and made the defining one.

Before Devil May Cry 2 had even wrapped, Itsuno asked his superiors for a third game with himself as director from day one, because he did not want the rescued sequel to be his legacy in the series. Capcom agreed, and pointed the design back at the first game: a prequel, with a young Dante just opening his shop, his brother alive, and a tower, the Temen-ni-gru, rising out of the city as a challenge. Its combat multiplied everything: four selectable styles, Trickster, Swordmaster, Gunslinger and Royalguard, each gaining experience and techniques, plus two more styles earned in the story, and weapons swapped live in pairs.

Then the West got a different game than Japan did. The North American and European release shifted every difficulty up one level, so its Normal was Japan's Hard, and swapped the forgiving Gold Orb continues for the first game's Yellow Orbs. Itsuno later explained the reasoning he was given: American players could return games within thirty days, so Capcom USA wanted the game harder to finish. Reviewers praised the game and criticized the decision in the same breath. Devil May Cry 3 sits at Metacritic 87, is routinely cited among the greatest games ever made, and spent years described as one of the hardest.

THE SPECIAL EDITION

January 24, 2006: the fix, and the coronation
Vergil, playable
The headline: Dante's twin as a full playable character, with his own style, Dark Slayer, his own weapons and his own opening. Playable Vergil became a series tradition on the strength of this disc.
The difficulty, handed back
Modes shifted down to the Japanese settings, a new Very Hard took the old Hard's place, and a Gold mode restored instant continues beside the original Yellow mode. Turbo mode sped the whole game up by twenty percent.
Bloody Palace and Jester
The survival arena returned from Devil May Cry 2 with 9,999 floors, and Jester, previously a cutscene presence, became a boss fight early in the game with optional rematches later.
The long tail
Combined, the two versions sold over 2.3 million copies. The 2020 Nintendo Switch edition of the Special Edition added on-the-fly style switching, free weapon switching and co-operative Bloody Palace: the 2005 combat, still being modernized fifteen years on.

THE ATLUS EXCHANGE

Devil Trigger, drawn by a guest
Kazuma Kaneko's devils
In a deal between Capcom and Atlus, Megami Tensei designer Kazuma Kaneko designed the Devil Trigger forms of both Dante and Vergil for this game, while Dante appeared in Atlus's Shin Megami Tensei III: Nocturne Maniax. Two studios' house styles, swapped for one game each.
Who is Vergil?The style rank, explainedCollecting Devil May Cry
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THE FIRST WORD

New pages and new pieces, first.