How was Bloodborne made?
Bloodborne and Dark Souls II were made at the same time, by different teams, which is why Miyazaki directed one and only supervised the other. Sony’s Shuhei Yoshida has said the partnership began when Japan Studio approached FromSoftware in 2012; the exclusivity, Miyazaki has explained, was partly practical: Sony simply presented its hardware developments first. Development proceeded under the codename Project Beast, and the game that emerged is a deliberate hybrid: Demon’s Souls’ hub structure rebuilt with Dark Souls’ interconnected world around it.
Some choices were aesthetic stands. The frame rate was targeted at 30 per second by design, for the atmosphere the team wanted, a decision players still debate a decade on. Others were budget physics: the chalice dungeons, procedurally generated, exist because hand-building that much game was impossible. The soundtrack alone took about two and a half years: over 80 minutes from six composers, a 65-piece orchestra and a 32-voice choir.