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SOJ Escaflowne · The Making
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How was The Vision of Escaflowne made?

As a deliberate collision: a war-mecha series engineered, at the director's insistence, to be watched by girls as much as boys.

Sunrise produced the series for TV Tokyo, where it aired weekly from April 2 to September 24, 1996. Director Kazuki Akane had been brought in specifically to widen the audience, and the production is built around that decision: sword-fighting Guymelef duels and an imperial war on one side, tarot readings, romance geometry, and Nobuteru Yuki's elegant character designs on the other. Reviewers noted the attempt at the time; the series is still cited as the era's great experiment in aiming at both demographics at once.

The broadcast was not quite the whole work. For the Japanese retail video release, extended scenes were restored to the first seven episodes, a slightly longer cut that later became the basis of the HD "director's cut" materials, and the reason the original English dub, recorded against the broadcast edit, could never simply be laid over the high-definition version.

THE PRODUCTION, IN BRIEF

Sunrise · 1996
The staff spine
Created by Shoji Kawamori with Sunrise's Hajime Yatate; directed by Kazuki Akane; character design Nobuteru Yuki; mechanical design Kimitoshi Yamane and Junya Ishigaki; music Yoko Kanno and Hajime Mizoguchi.
Hand-drawn weight
Contemporary production coverage singled out the mecha battles for their sense of mass: swords that feel heavy, machines that move like clockwork rather than aircraft. Later retrospectives keep returning to the cockpit interiors, built like 18th-century clock mechanisms, with standing pilots in master-slave harnesses.
Early CG, used sparingly
The series experimented with the then-new tool of computer graphics inside a fundamentally hand-drawn production, one of the mid-90s Sunrise hallmarks.
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THE FIRST WORD

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