Whatever happened to underwater combat?
It sank under its own budget: magnificent, expensive, and, by its own director’s account, not worth what it cost the rest of the game.
Underwater combat headlined Tri in 2009 and returned in 3 Ultimate, letting hunters swim, fight in three dimensions, and face Lagiacrus in its own element. Then it vanished. No mainline game since has let a hunter dive.
Director Kaname Fujioka explained why in a 2017 interview: building the underwater sections consumed so much development time that it took away from everything else the team could have made. Tri’s weapon cuts happened for the same reason; every weapon had to be re-animated for the water. Fujioka said he would like to return to it someday, but the cost has kept the series on dry land ever since.
THE CASUALTY
Lagiacrus, lord of the seaMore from the Library
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