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SOJ Pokémon · Phone Cards
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How do you read a Japanese phone card?

A teleca is a document that happens to be money. Everything you need to name it is printed on it, in small type, on both sides.

Japanese telephone cards were working objects, printed by the million, and they were printed to be read by machines and clerks rather than collectors. That is good news: the identification is all there, if you know the order to read it in. Start with the denomination, the large number on the face: standard NTT cards are 50 units (the ¥500 card) or 105 units (the ¥1,000 card, the extra five units a small bonus built into its face value). The denomination is part of a card's identity: the same design at a different denomination is a different card.

Next, the face: the artwork names the promotion, and the small print around it names the issuers, the publisher, toy maker, magazine or airline whose campaign produced the card, with copyright lines for Nintendo, Creatures and Game Freak on Pokémon designs. Turn the card over: the back carries the magnetic stripe the phone read, usage instructions, and a printed card code, the production number by which documented checklists file individual designs (one 1998 movie card, for instance, is filed under the code PH505-0053). Finally, condition of use: cards were sold and given unused, and a phone marked the card as its units were spent, so collectors describe surviving cards first of all as unused or used.

None of this requires a database. Denomination, promotion, issuer lines, card code: four readings, all on the object, and any Pokémon teleca in hand can be placed in its year and its campaign, which is where the year-by-year page in this shelf takes over.

THE FOUR READINGS

In the order a collector makes them
1 · Denomination
50 or 105 units on the face. It fixes the card's face value class and separates printings that share artwork.
2 · The face
Artwork first, then the small print: the promotion, the issuer, and the copyright lines that tie a design to its campaign.
3 · The back
Magnetic stripe, instructions, and the printed card code: the production identity of the individual design.
4 · Unused or used
The card's working life is written on it. "Unused and unopened" is the top state for event pieces; a spent card is a used document, and honest about it.

WHAT IT IS NOT

Three common confusions
Not a TCG card
No game text, no set symbol, no rarity mark: a teleca that looks like a card is a phone card that looks like a card.
Not a set
There is no complete set to finish: each design belongs to its own promotion, and checklists are reconstructions, not catalogues.
Not dated by art alone
The same film art can serve several campaigns. Trust the printed lines, denomination, issuer and code, over the picture.
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THE FIRST WORD

New pages and new pieces, first.