What is the Serial Experiments Lain PlayStation game?
On November 26, 1998, two months after the anime ended, Pioneer LDC released Serial Experiments Lain for the PlayStation, in Japan only. It was designed by the anime’s own makers, Chiaki J. Konaka and Yasuyuki Ueda, and its scenario had been written before the anime’s. The creators declined to call it a game at all: their word for it was “Psycho-Stretch-Ware.” It was sold as a network simulator, under the slogan “Close the world, Open the nExt.”
You do not play Lain. You are let into a database, therapy session recordings, Lain’s diary, her psychiatrist’s case notes, short videos, and you unlock files in an order closer to accident than plot. The design aim, in the team’s own phrasing, was for the player to “feel” Lain, “to understand her problems, and to love her.”