The History of Albert Odyssey: Legend of Eldean
Albert Odyssey: Legend of Eldean (Sega Saturn) is the third Albert Odyssey and the first to leave Japan: a gaiden, a side story, to two Super Famicom tactical RPGs that were never released in English. Released in Japan on August 9, 1996 as Albert Odyssey Gaiden, it reached North America through Working Designs on July 23, 1997, and it remains the only game on this shelf whose review scores argue with each other from 91 percent down to two stars.
THE MAKING
Sunsoft, by way of a cancelled platformSunsoft developed Legend of Eldean, produced by Kiharu Yoshida, designed by Yoshiaki Iwata, with character design by Toshiyuki Kubooka, originally for the Super NES. When the Super NES release fell through, the game was ported to the Saturn late in development, and the chief change the new hardware bought was the soundtrack: composer Naoki Kodaka, who had scored the two earlier games, rebuilt the music as an orchestrated score mixing Saturn synthesis with live recording at Music Farm Studio in Japan. Pony Canyon released the two disc soundtrack album on March 21, 1996, before the game itself.
THE DESIGN
The series changes its own genreThe two Super Famicom Albert Odyssey games are tactical RPGs. The gaiden is not: Legend of Eldean plays as a traditional turn based RPG, the first in the series to do so and the first released in English, which means Western players met the series in its side story, in its other genre, with no access to the main line it branches from. The design is deliberately conventional, towns, dungeons, and random battles in the classic mold, carried by its presentation and its script. Whether that conventionality is purity or plainness is precisely the argument its reviewers had.
THE EDITIONS
One painting, two publishersKubooka's cast, Sunsoft to Working Designs
Japan also received a budget rerelease in the Saturn Collection line on June 20, 1997, at ¥2,800 (about $24 at the era's rate), unusually early for a game still selling its American edition at full price.
THE RECEPTION
The split decision, kept wholeThe aggregate, 75 percent on GameRankings from six reviews, hides the spread. Game Informer's 7.25 cited the slow pace and monotonous battles; IGN's 7 called it "a mild appetizer for Lunar and Magic Knight Rayearth" and "pretty good" in the same breath; GamePro liked the cast and story and still consigned it to "the realm of rentals" for its shortness and thin gameplay. Read together, the reviews describe one game accurately from different tolerances: a beautiful, well written, entirely conventional RPG. Which side of that sentence you live on decides the score.
THE LEGACY
The appetizer that stayed on the menuAlbert Odyssey never received another Western release, and Legend of Eldean has never been rereleased anywhere. Its afterlife is as the Saturn's honest middle: the Working Designs shelf piece that documents how the era's localization houses built the American Saturn RPG catalogue one licensed Sunsoft, Sega, and Game Arts title at a time. The orchestrated score, the part of the game its platform change actually bought, is the piece that outlasted every argument about the rest.