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SOJ BioShock 2 · The History
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The History of BioShock 2

Back to Rapture, in the Big Daddy's boots.

BioShock 2 (February 9, 2010) returns to Rapture eight years on, with the player inside the diving suit this time, as Subject Delta, the first Big Daddy. It scored 88 on Metacritic and sold more than 3 million copies, a success its publisher still called below expectations.

THE MAKING

A studio founded to make it, 2007 to 2010

After the first game, 2K asked Ken Levine's studio to make the sequel. They passed. Instead, several ex-BioShock developers formed a new studio in Novato, California in late 2007, 2K Marin, and began with a core team of eight, growing to 78 more staff at peak, across five countries. They worked under three mandates: ship on PlayStation 3 from day one, include a multiplayer mode, and deliver within two and a half years. Jordan Thomas, who had built the first game's Fort Frolic level, directed; Garry Schyman returned to compose, widening the palette toward blues and religious music.

The design brief was a change of vantage. The first game made you a stranger stumbling into Rapture; the sequel makes you an insider, a Big Daddy bonded to one Little Sister, Eleanor, and dying if the bond stays broken. Thomas framed the theme as the mirror of the first game: where BioShock examined extreme individualism, BioShock 2 examines its collectivist opposite, in Sofia Lamb's Rapture Family. The story changed heavily in development, including an early version with a single, undefeatable Big Sister.

THE GAME

Delta, Lamb, and the sisters

On New Year's Eve 1958, psychiatrist Sofia Lamb forces Subject Delta to shoot himself in front of the Little Sister he is bonded to, her daughter Eleanor. He wakes in 1968, resurrected, with the bond killing him by inches until he reaches her. The sequel's systems serve that premise: Delta wields a weapon and a plasmid at the same time, adopts Little Sisters and defends them while they gather ADAM, and is hunted in turn by the fast, fragile Big Sisters. The story-driven multiplayer, built by Digital Extremes, steps back before the fall, into Rapture's civil war.

MINERVA'S DEN

The expansion that outlived the argument, 2010

The final piece of downloadable content, Minerva's Den (August 31, 2010), is a self-contained campaign by a small 2K Marin team led by Steve Gaynor. As Subject Sigma, another Alpha Series Big Daddy, the player crosses Rapture's central computer district in a story about the machine that runs the city and the men who built it. It was received as the sequel's finest hours: reviewers at Kotaku and Paste have counted it among the best video game expansions ever made, and its reputation has only grown since.

THE EDITIONS

One street date, a new Japanese house
Worldwide · 2010
PlayStation 3, Windows, and Xbox 360 on a single day, February 9, 2010, preceded by the year-long alternate reality game There's Something in the Sea. A single-run Special Edition carried posters, the score on CD, the first game's score on vinyl, and a 164-page art book.
Japan · D3 Publisher
The series changed hands in Japan: D3 Publisher released the sequel under a CERO Z rating, the adults-only band, where the first game had been Spike's CERO D. The Library's Japan page documents the switch.
Mac OS X · 2012
Feral Interactive's port, March 2012, two years after the main release.
The Collection · 2016
BioShock 2 Remastered arrived inside BioShock: The Collection for PlayStation 4, Windows, and Xbox One in September 2016, and on Nintendo Switch in May 2020.

THE RECEPTION

Praise, with the dissent kept
Metacritic · 88
Generally favorable across all platforms. IGN scored it 9.1, GameSpot 8.5, and GamesRadar a perfect 10, calling its weapons, plasmids, and enemies better than the original's.
The improvement case
Critics widely praised the combat: dual-wielding a weapon and a plasmid at once, a faster hacking game that no longer pauses the world, and the new enemies.
The dissent
A slow opening, and a fundamental charge of sameness: 1UP scored it B+, and critics at The A.V. Club, The New York Times, and GameSpy held that it hewed too close to the first game to justify itself.
Sales · 3 million plus
More than 3 million copies by March 2010, against a publisher target once reported at 5 million. Take-Two later described sales as lower than expected, a verdict the retrospective reappraisal keeps arguing with.

THE LEGACY

The reappraised sequel

BioShock 2's reputation has risen steadily since release. Retrospective reviews are warmer than the launch coverage, and some critics now call it the best game in the series, pointing to its combat, its endings, and Minerva's Den. It also carried the series through its one change of hands, proving Rapture could be built by a studio other than the one that invented it, a fact the franchise's later history kept using.

THE GAME ON THE SHELF

BioShock 2 · Japan
BioShock 2 Japanese Xbox 360 box art, Subject Delta with CERO Z and D3 Publisher marks
Japanese box art · 2010
The sequel's Japanese edition from D3 Publisher, rated CERO Z.
The GalleryHow was BioShock released in Japan?The History of BioShock
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THE FIRST WORD

New pages and new pieces, first.