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SOJ BioShock Infinite · The History
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The History of BioShock Infinite

The city in the sky, and the studio it cost.

BioShock Infinite (March 26, 2013) leaves the sea for Columbia, a floating city of 1912, and a rescue that becomes an argument about America itself. It scored 94 on Metacritic on PC and PlayStation 3, was the third-highest rated game of 2013, and has sold more than 11 million copies.

THE MAKING

Irrational Games, five years

Irrational and Ken Levine first declined to return to BioShock at all; the sequel went to 2K Marin while Irrational worked elsewhere. By contract renewal in mid-2008 Levine wanted the series back, and the main team began the game that would ship five years later as Infinite, under the working name Project Icarus. The record of the production is unusually frank: hundreds of staff, wasted work, missed deadlines, and outside help brought in to make sure the game shipped at all.

The setting came from history Levine has discussed on record: the 1893 World's Columbian Exposition in Chicago and the idea of American exceptionalism, with more recent events, the Occupy movement among them, feeding the class war between Columbia's Founders and the Vox Populi. The design center was Elizabeth, built to be a companion rather than an escort charge; Levine brought her voice actor, Courtnee Draper, and Booker's, Troy Baker, into the development process itself to shape the pair's interplay.

THE GAME

Columbia, Tears, and the Sky-Line

Booker DeWitt, a disgraced Pinkerton agent drowning in gambling debts, is sent to Columbia in 1912 to retrieve Elizabeth, a young woman locked in a tower since childhood, guarded by the mechanical Songbird. Elizabeth can open Tears, rifts into alternate realities, which is also the game's explanation for its most famous anachronism: the 1980s pop songs playing in 1912, heard through Tears and rearranged for period instruments. That story has its own page in this Library. Combat opens up with the city: the Sky-Line rails let Booker fight at speed across Columbia's floating districts, with Elizabeth tossing him supplies and opening Tears in battle rather than waiting to be protected.

BURIAL AT SEA

The return to Rapture, 2013 to 2014

Infinite's story expansion, Burial at Sea, takes Booker and Elizabeth back to Rapture on the eve of its fall, and ties Infinite's ending directly into the first game's story. Episode One (November 12, 2013) drew mixed reviews, praised for the return and faulted for its short length. Episode Two (March 25, 2014), played as Elizabeth, was received far more warmly, with multiple critics calling the pair a fitting swan song for Irrational's work on BioShock as the studio reorganized around Levine.

THE EDITIONS

One date for the West, weeks for Japan
Worldwide · 2013
PlayStation 3, Windows, and Xbox 360 on March 26, 2013, after winning over 85 editorial awards at E3 2011. OS X followed in August 2013 and Linux in March 2015.
Japan · 2013
April 25, 2013, weeks rather than the first game's six months, with a full localization: Japanese and English voiceovers and English text on the disc. One scene was edited for Japanese rules on graphic violence.
Premium and Songbird · 2013
The Premium Edition and the Ultimate Songbird Edition, the latter built around a Songbird statue, were the launch's collector tiers in the West.
The Collection · 2016
Remastered inside BioShock: The Collection for PlayStation 4 and Xbox One in September 2016, and on Nintendo Switch in May 2020.

THE RECEPTION

Acclaim, with the dissent kept
Metacritic · 94
94 on PC and PlayStation 3, 93 on Xbox 360: universal acclaim, and the third-highest rated game of 2013 behind Grand Theft Auto V and The Last of Us. IGN scored it 9.5; Game Informer and Eurogamer gave perfect tens.
Elizabeth
The praise centered on Elizabeth: Edge called her "a technical triumph, the most human-seeming AI companion since Half-Life 2's Alyx Vance," and critics credited her with giving the game its emotional core.
The dissent · combat
Combat was the polarizing element: praised for the Sky-Line's dynamism and faulted as repetitive, with the two-weapon limit and a light death penalty held against it. Even sympathetic critics conceded plot holes in the ending.
The violence debate
Writers at Polygon and Kotaku argued the graphic violence sat uneasily against the story's ambitions. Levine answered on record that violence is part of the storyteller's toolkit, and that art has a responsibility to depict it authentically.

THE LEGACY

The best-selling BioShock, and the last

Infinite is the series' commercial peak, 3.7 million copies in two months on the way past 11 million, and its critical peak alongside the original. It is also, so far, its end: Irrational reorganized after Burial at Sea, Levine moving to a smaller team, and no fourth BioShock has shipped since. The trilogy survives as the Collection, and Infinite's reputation survives with it, argued about in the same terms as on launch day, which is its own kind of permanence.

THE GAME ON THE SHELF

BioShock Infinite · 2013
BioShock Infinite American Xbox 360 box art, Booker DeWitt with a shotgun over his shoulder
American box art · 2013
Irrational's third BioShock, set in the floating city of Columbia in 1912.
The GalleryWhy the 1980s songs?The History of BioShock
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THE FIRST WORD

New pages and new pieces, first.