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SOJ Order of Ecclesia · The History
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The History of Castlevania: Order of Ecclesia

No Belmont. No whip. A woman, a stolen seal, and glyphs.

Sometime in the 1800s, decades after Symphony of the Night, the Belmont clan has vanished, and the organizations founded to replace them race to build a weapon against Dracula's return. The most promising, the Order of Ecclesia, creates Dominus, a triad of glyphs drawn from Dracula's own power, and chooses the warrior Shanoa as its vessel. At the ritual, her colleague Albus steals the glyphs, and Shanoa loses her memories and her emotions with them. Castlevania: Order of Ecclesia (Nintendo DS, 2008), Akumajo Dracula: Ubawareta Kokuin in Japan, is the third DS game and the last of the classic line.

THE MAKING

A harder game, with a new face

Directed by Akihiro Minakata, produced by Igarashi, and made by the Portrait of Ruin team, Ecclesia drops the anime look of the two previous DS games for a gothic style under character designer Masaki Hirooka, a newcomer to the series. Shanoa is the first woman to lead a canonical Castlevania, and the game is the first canonical entry in which the Vampire Killer whip does not appear in any form.

Her weapons are Glyphs, over 100 of them, absorbed from enemies and bound to her arms and back, every attack spending magic that recharges only when she stops attacking. Glyph Unions combine them into larger attacks at the cost of hearts. The structure also breaks the one castle habit: 20 locations, villages, forests, mountains, and ocean, crossed on an overworld map, with the castle held back for the end, and a village of Belmont descendants whose rescue quests run the length of the game. Michiru Yamane and Yasuhiro Ichihashi composed, and the game connects to the Wii's Castlevania Judgment to unlock content in both.

THE EDITIONS

One game, a shelf of versions
Nintendo DS · 2008 / 2009
North America October 21, 2008, two days before Japan, October 23; Europe February 6, 2009.
Dominus Collection · 2024
Re-released August 27, 2024, with Dawn of Sorrow, Portrait of Ruin, and Haunted Castle Revisited.

THE RECEPTION

Acclaim, with the dissent kept
Metacritic · 85
Favorable on the aggregator.
IGN · 9 / 10
Best Platform Game on the DS in IGN's 2008 awards, with further nominations.
Famitsu · 30 / 40
Scored 7, 8, 7, 8 by Japan's panel.
Edge · 6 / 10
The dissent: the early quest chores overinflate the experience.

Shane Bettenhausen, awarding an A minus at 1Up, called it a cross between Symphony of the Night and Simon's Quest and action RPG Castlevania at its best, its high difficulty balanced by its systems. GameTrailers named it Best Nintendo DS Game of 2008. The commercial footnote is the sobering one: 19,000 copies in its first week in Japan, the softest launch of the DS trilogy, in a market reviewers already described as saturated with the series.

THE LEGACY

The end of the classic line

Ecclesia was the last original 2D Castlevania of the classic era: after it, the series rebooted with Lords of Shadow, and the Symphony line went quiet until the collections. Shanoa's reception outlasted the sales, praised as a lead with agency whose design avoided the obvious, and compared ever since to Miriam of Bloodstained, the spiritual successor her game's own producer later made. The Dominus Collection of 2024 finally shelved her game beside its two DS predecessors.

THE GAME ON THE SHELF

Order of Ecclesia · DS
Order of Ecclesia American Nintendo DS box art
American box art · 2008
Shanoa and the Glyphs: no Belmont, no whip, the last of the classic line.
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