From the Library: covers, censuses, and editions, documented. Browse the Library →
SOJ Rondo of Blood · The History
← Back to the Library

The History of Castlevania: Rondo of Blood

The masterpiece the West was not allowed to buy.

In 1792 the priest Shaft resurrects Dracula, and 19 year old Richter Belmont, heir to the Vampire Killer whip, fights through the castle to rescue his beloved Annette and the maidens taken with her. Castlevania: Rondo of Blood, in Japan Akumajo Dracula X: Chi no Rondo (PC Engine Super CD-ROM2, October 29, 1993), is the tenth Castlevania game, the direct prequel to Symphony of the Night, and for fourteen years the series' most famous absence: it was released only in Japan.

THE MAKING

A CD game at the end of the classic era

Toru Hagihara directed, with Yoshiaki Yamada producing. The X in the Japanese title marks the tenth installment, and the hardware marks the ambition: the series' first CD game, built for the PC Engine Super CD-ROM2, with Red Book audio, voiced animated cutscenes, and room for a castle far larger than a cartridge of the day allowed.

The design sits exactly between two eras. The stages are linear and untimed like the early games, but they branch: four alternate routes, alternate endings to some levels, and four rescuable maidens hidden along the way. One of them, 12 year old Maria Renard, becomes a second playable character, faster and more fragile than Richter, attacking with doves and animal companions. The game also introduced the Item Crash, the super attack that spends hearts to unleash a sub weapon at full power, which later games kept.

Richter's six sub weapons, axe, dagger, bible, pocket watch, cross, and holy water, and the score's mix of CD audio and the onboard sound chip set a production standard the series carried forward. Songs from Rondo later turned up as a pre-order bonus for Portrait of Ruin, and its monsters were reused wholesale by its sequel.

THE JAPAN DOOR

What the West got instead

The original never left Japan on its own hardware. The PC Engine's Western counterpart, the TurboGrafx-CD, was a niche machine in America, and Konami never released Rondo for it. What the West received, in 1995, was Castlevania: Dracula X for the Super NES, known in Japan as Akumajo Dracula XX and in Europe as Vampire's Kiss: a different game built from Rondo's plot, characters, and some of its graphics, with all new levels and altered play, shaped by the limits of a cartridge and by the original's platform exclusivity.

That substitution shaped Rondo's legend. Western magazines praised a game their readers could not buy: Electronic Gaming Monthly called it potentially the best CD title yet, argued its only flaw was not being released in the United States, and named it Best Japanese Action Game of 1994. Import copies became the series' holy grail, and the game stayed a rumor with a soundtrack for over a decade.

THE EDITIONS

One game, a shelf of versions
PC Engine CD · 1993
Japan only, October 29, 1993. The original: nine stages, four alternate routes, Red Book audio, and a hidden joke minigame, Akumajo Dracula Peke, that appears if the wrong System Card is used.
Dracula X · SNES · 1995
The Western substitute: Rondo's story and cast in an all new set of levels for cartridge. Japan July 21, 1995, America September 1995, Europe February 1996.
Dracula X Chronicles · PSP · 2007
A 2.5D remake that also unlocks the original PC Engine game, with English voices for the first time, and a port of Symphony of the Night. North America October 23, 2007.
Virtual Console / Requiem · 2008 to 2018
The original reached the Wii Virtual Console in Japan in 2008 and, as an import, North America and Europe in March 2010. In 2018 it joined Symphony of the Night in the PlayStation 4 Castlevania Requiem compilation.

THE RECEPTION

Acclaim, with the dissent kept
Famitsu · 28 / 40
Scored 9, 6, 7, 6 on release: respect, not coronation, from Japan's panel.
GameFan · 95 to 98%
Four reviewers between 95 and 98 percent, among the highest marks of the game's first life.
IGN · 9 / 10
The Virtual Console release earned an Editors' Choice, described as enjoyable and worth the wait.
EGM · Best Japanese Action Game
Electronic Gaming Monthly's 1994 award, for a game America could not officially play.

The honest commercial footnote: in Japan the game sold 14,436 copies in its first week and 19,616 in its first month, modest numbers for a machine in decline. Its reputation was built later, by imports, by Symphony of the Night's success, and by the long wait itself.

THE LEGACY

The door finally opened

Rondo is the hinge of the whole series. It closes the classic era at its peak, hands Richter, Maria, and Shaft directly to Symphony of the Night, which opens with its final battle, and supplies the Item Crash and branching stage grammar the later games inherited. When the original finally reached the West, first as an unlockable in 2007 and then on Virtual Console and in Requiem, it arrived as canon rather than curiosity.

Its afterlife keeps growing: Richter and Maria lead the Netflix series Castlevania: Nocturne (2023 to 2025), set in the same 1792 of this game, and the original is playable on the TurboGrafx-16 Mini. The Japan door is open now. This page exists because for fourteen years it was not.

THE GAME ON THE SHELF

Rondo of Blood · PC Engine CD
Rondo of Blood Japanese PC Engine box art, Akumajo Dracula X Chi no Rondo
Japanese PC Engine CD box art · 1993
Richter Belmont in 1792, in the PC Engine CD game Japan kept for fourteen years.
The Gallery
MORE FROM THE CASTLEVANIA ARCHIVE →
One shelf of eighty-two in the Library. Browse them all →

THE FIRST WORD

New pages and new pieces, first.