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SOJ Chrono Cross · The History
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The History of Chrono Cross

The sequel that scored higher and is loved less. Both facts are documented.

Chrono Cross (PlayStation, 1999) followed the most beloved RPG of the 16-bit era by changing nearly everything about it: time travel became parallel worlds, seven heroes became forty five recruits, and the Dream Team became one returning writer with something to prove. Reviewers gave it a perfect 10 at GameSpot and a 94 on Metacritic, higher than Chrono Trigger's own 92. Players have been arguing about it ever since, and this Library keeps both records.

THE MAKING

From a text adventure to a sequel, 1996 to 1999

The seed was Radical Dreamers, a 1996 text adventure released through Nintendo's Satellaview service in Japan, written and directed by Masato Kato, the scenario writer of Chrono Trigger. When Square decided on a full sequel, Kato directed and wrote it, Hiromichi Tanaka produced, Yasuyuki Honne, a map designer on Trigger, directed the art, and Yasunori Mitsuda returned to compose. The famous Dream Team, Sakaguchi, Horii, and Toriyama, did not; Nobuteru Yuki designed the characters instead.

Tanaka addressed the missing names before release, in 1999: the staff were "strongly determined in creating a new Chrono" and did not want "to rely on big names like the Dream Team." He conceded the team knew it was starting "not from zero, but from a start from minus," and framed the game as returning the favor to the team that made Trigger. Most of the production staff, GameSpot noted at the time, had in fact worked on Chrono Trigger, in less famous chairs.

THE DESIGN

Two worlds, forty five heroes, no random battles

Serge, a boy from a fishing village in the El Nido archipelago, slips into a world where he died ten years earlier, and the game runs on the seam between Home World and Another World: the same islands, the same people, different lives. Where Trigger hopped centuries, Cross holds two presents side by side and asks what a single changed event does to everyone it touches.

The cast is the boldest and most criticized choice: 45 playable characters, recruited across both worlds, in place of Trigger's tight ensemble. Battles use the Elements system, a field effect and color coded grid of assigned techniques and magic, stamina based turns, and visible enemies rather than random encounters. Mitsuda's score, built on folk instruments and the two worlds' mirrored town themes, is the element even the game's detractors tend to exempt from criticism.

THE EDITIONS

Japan and America, then the long wait
Original · 1999 to 2000
PlayStation, two discs: Japan November 18, 1999, North America August 15, 2000.
Greatest Hits and Ultimate Hits
Reprinted under Sony's Greatest Hits banner in America and Square's Ultimate Hits line in Japan after shipping 1.5 million copies.
The Radical Dreamers Edition · 2022
The April 7, 2022 remaster (Switch, PlayStation 4, Windows, Xbox One) with new illustrations, quality of life switches, and Radical Dreamers itself, officially in English for the first time.

THE RECEPTION

Near unanimous, at the time
GameSpot · 10 / 10
A perfect score, one of the few the site had given any game, praising a sequel that surpassed its predecessor in the reviewer's judgment.
Metacritic · 94
Higher than Chrono Trigger's 92 and level with Final Fantasy IX as the era's top aggregate on the platform.
Sales · 1.5 million
Shipped 1.5 million copies worldwide by 2003: a hit, and roughly a quarter of what Final Fantasy IX managed across its life.
The other record
Metacritic's user score stands at 8.7 against Trigger's 9.2, the numerical shadow of the fan argument the question page examines.

THE LEGACY

One game, two reputations

Chrono Cross has lived two lives: the critics' game, scored at the ceiling of its generation, and the fan argument, in which it stands accused of being a superb RPG and a disappointing sequel in the same sentence. The 2022 Radical Dreamers Edition was its first worldwide re-release in twenty two years, and it revived the argument intact rather than settling it. Square has never made a third Chrono game. The minus start Tanaka described produced the most debated sequel on the console, and the debate is now part of the artifact.

THE GAME ON THE SHELF

Chrono Cross · PlayStation
Chrono Cross American cover
American box art · 2000
Kato and Mitsuda's return: parallel worlds and 45 playable heroes.
The PlayStation RPG GalleryWhy is Chrono Cross so divisive?
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THE FIRST WORD

New pages and new pieces, first.