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SOJ Dark Cloud 2 · The History
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The History of Dark Cloud 2

One game, two names, and a camera that invents the future.

Dark Chronicle (PlayStation 2, 2002) is the game North America knows as Dark Cloud 2. Level-5's second game took its predecessor's dungeon crawling and town building and rebuilt both around time travel: rebuild a town in Max's present and you change Monica's future, a hundred years on. The naming split was announced before release and has followed the game ever since, so this page uses both names the way the regions do.

THE NAME

Dark Chronicle here, Dark Cloud 2 there

The game is titled Dark Chronicle in Japan and in Europe, and Dark Cloud 2 in North America. Sony Computer Entertainment set out the split at E3 in May 2002, when it announced the game for Japan and Europe as Dark Chronicle and for North America as Dark Cloud 2. It is not a sequel in cast or plot: Max and Monica are new, the story is its own, and what carries over from 2000's Dark Cloud is the machinery, Georama building, weapon growth, and procedurally generated dungeons, all of it reworked.

THE MAKING

Level-5, tonal rendering, and two years

Dark Chronicle was written, directed, designed, and produced by Akihiro Hino, with music by Tomohito Nishiura and character design by Jun Sonobe. Rumors began in April 2002 with a silhouette on Level-5's website; the full reveal came on May 16, 2002, cel shading and both protagonists included. Production took almost two years, with the CG work and the game developed simultaneously.

The look was the studio's calling card: Level-5 called its cel shading tonal rendering, smooth shaded lead characters of 2,500 to 3,000 polygons against detailed, textured backgrounds, built in Softimage 3D. Cutscenes run on the same real time models as gameplay, so costume changes carry straight into story scenes. Hino said the smooth transitions between gameplay and event scenes help increase the player's empathy for the game.

THE DESIGN

Georama, inventions, and weapons that level

Characters do not level in Dark Chronicle; weapons do. Weapons absorb experience, gain Synthesis Points, and swallow spectrumized items to raise their stats, then evolve into stronger forms when their conditions are met. Broken weapons no longer vanish as they did in the first game; they sit unusable and lose some experience until repaired. Max fights with a wrench and a gun and pilots the customizable Ridepod mech; Monica fights with a sword and a magic bracelet and can transform into monsters.

Outside the dungeons, Geostones feed the Carpenterion, which turns them into building plans for Georama mode: place houses, trees, rivers, and recruited villagers in the past, meet each settlement's conditions, and the future changes. The third system is invention: photograph objects in the world, combine the photographs into ideas, and build what the photographs suggest. Around those pillars sit fishing and fish racing, and spheda, a golf game played on cleared dungeon floors.

THE EDITIONS

Three regional names on one disc shape, then PS4
Japan · 2002
Dark Chronicle, PlayStation 2, November 28, 2002, from Sony Computer Entertainment.
North America · 2003
Dark Cloud 2, PlayStation 2, February 17, 2003: the same game under the sequel name its predecessor had earned there.
Europe · 2003
Dark Chronicle, PlayStation 2, September 12, 2003, keeping the Japanese title.
PlayStation 4 · 2016
An emulated PS2 on PS4 release through PlayStation Network in January 2016, at 1080p with trophy support, Remote Play, and Share Play.

THE RECEPTION

GameSpot's best PS2 game of 2003
Metacritic · 87
An 87 from 41 reviews, with near unanimous praise for the graphics and the sheer variety of things to do.
GameSpot · 9 / 10
Brad Shoemaker called it one of the finest games released for the PlayStation 2 so far and an aesthetic masterpiece; GameSpot named it the Best PlayStation 2 Game of 2003.
Famitsu · 35 / 40
Japan's panel scored it 35 of 40, and Japanese sales reached 235,917 copies by the end of 2002, roughly 250,000 within the first month.
The dissent
The story took the hits: GameSpy's reviewer found not a single cinematic moment that held his interest, and Game Revolution praised the variety while calling the flow repetitive toward the end. IGN, at 9 of 10, ranked it 31st in its 2010 Top 100 PlayStation 2 Games.

THE LEGACY

The sequel that needs two owners to say yes

Dark Chronicle picked up award nominations beyond GameSpot's win, including Console Role-Playing Game of the Year from the Academy of Interactive Arts and Sciences and a BAFTA nomination for Best Adventure Game. What it never picked up was a sequel. In 2009 Level-5 manager Yoshiaki Kusuda said the studio had no specific plan but would seriously consider making one if fans asked often enough.

Hino later gave the structural reason, on the record to Polygon: the Dark Cloud license is co-owned by Sony, so Level-5 cannot produce a new Dark Cloud game on its own. The two game series sits complete on the PlayStation 2, and Dark Chronicle remains the bigger, stranger half of it.

THE GAME ON THE SHELF

Dark Cloud 2 · PS2
Dark Chronicle European cover
European box art · 2002
The same game issued as Dark Chronicle in Japan and Europe, Level-5's Georama sequel.
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