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SOJ Dragon Force · The History
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The History of Dragon Force

Two hundred soldiers on one screen in 1996, and a working week of ruling between the wars.

Dragon Force (Sega Saturn, 1996) is a strategy RPG in the literal sense: half battlefield spectacle, half administration. Eight rulers of the continent of Legendra each lead a full campaign, their generals commanding up to a hundred soldiers apiece, so that a single clash puts as many as two hundred troops on screen in real time. The contemporary press reached for Braveheart as the comparison, and EGM named it both the Saturn game and the strategy game of 1996.

THE MAKING

J-Force and Sega, to March 1996

Dragon Force was developed by J-Force with Sega, directed by Tomoyuki Ito, with art by Koh Tanaka, writing by Makoto Goya, and music by Tatsuyuki Maeda. It released in Japan on March 29, 1996. The American edition came from Working Designs on December 12, 1996, and Sega Europe, publishing the game in August 1997, used the Working Designs translation under license, an arrangement that tells you how the era's localization economy worked: one English text, licensed back across the Atlantic.

THE DESIGN

War on the field, rule in the week

Each of the eight rulers, from the knight Wein to the sorcerer Goldark, plays a complete campaign across the same continent, and two campaigns, Goldark's and Reinhart's, unlock only after others are finished. Battles open with a choice, Talk, Attack, or Retreat, and negotiation can end a war before it starts. Between campaigns of conquest comes the administration phase, a weekly rhythm of awarding medals to generals, persuading captured enemy officers to defect, fortifying castles, and recruiting. The design's argument is that ruling is a mechanic, not a cutscene: the map you govern between battles is the same map you fight over.

THE EDITIONS

Two covers, two moods

The rulers, painted twice

Japan sells the court; America sells the duel
Dragon Force Japanese Saturn cover
Japan · March 29, 1996The full court of Legendra around the armored ruler, the ensemble as the selling point.
Dragon Force American Saturn longbox cover
America · December 12, 1996Working Designs' longbox narrows to a single duel under the dragon banner, stamped Strategy RPG.

Europe followed on August 28, 1997, using the Working Designs English text under license from Sega.

Saturn · 1996–97
The original: Japan March 29, 1996; North America December 12, 1996; Europe August 28, 1997.
Sega Ages PS2 · 2005
An enhanced version joined the Sega Ages 2500 line on PlayStation 2 in Japan on August 18, 2005. It never left Japan.
PS3 Classic · 2012
The PS2 version returned as a downloadable PS2 Classic on PlayStation 3 in Japan in July 2012.
Dragon Force II · 1998
The sequel stayed in Japan on the Saturn in 1998, and was later fan translated. GameSpot's import review: 7.9, better gameplay, worse presentation.

THE RECEPTION

EGM's game of the year, twice over
GameRankings · 90%
The aggregate places Dragon Force among the Saturn's highest rated games outright.
EGM · Game of the Month
Scores of 9.5, 9.5, 9, and 8, an Editors' Choice Gold, and then both of the magazine's 1996 crowns: Saturn Game of the Year and Strategy Game of the Year, with runner up for all systems Game of the Year.
GameSpot · 9.1 / 10
Joe Fielder wrote that it "balances role-playing and strategy elements perfectly," the sentence the game's reputation still stands on.
Famitsu · 30 / 40
Japan's panel scored it 8, 8, 7, 7: respected at home, canonized abroad, a split worth keeping visible.

Next Generation praised a story "so well integrated that the game almost feels secondary," calling it a seamless welding of wargaming and RPG elements; Edge gave 8 of 10, Game Informer 8.75, and RPGFan 96 percent. The dissent is one honest voice: Matt Yeo in the UK Sega Saturn Magazine scored it 87 percent, called it well constructed, and doubted British players would give its battles and administration the attention span they demand. Sales backed the believers: over 150,000 copies in North America and 272,166 in Japan, more than 422,000 combined, a serious number for a strategy game on the Saturn.

THE LEGACY

The administration game

EGM placed Dragon Force at number 55 on its 100 Best Games of All Time in 1997, and GameSpot carried it onto its greatest games list in 2003. Its deeper legacy is structural: the weekly rhythm of ruling between real time battles is an early, confident version of the loop that grand strategy RPGs still run on. The sequel and the remake never crossed the Pacific, which leaves the Working Designs Saturn disc as the complete English artifact of one of the system's best reviewed games.

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