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SOJ Fatal Frame III · The History
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The History of Fatal Frame III: The Tormented

The trilogy closes in a house you visit in your sleep.

Freelance photographer Rei Kurosawa survives the car crash that kills her fiance, Yuu Asou. Photographing a ruined shrine, she sees him, follows, and wakes with a tattoo spreading across her skin. Fatal Frame III: The Tormented (PlayStation 2, 2005), Zero: Shisei no Koe in Japan and Project Zero 3 in Europe, ties the first two games together through three grieving leads: Rei, Miku Hinasaki from the first game, and Kei Amakura, uncle to the twins of the second.

THE MAKING

Shibata's nightmares, the last PlayStation 2 entry

Shibata created the concept as production ended on Crimson Butterfly, and has said the setting drew on his own nightmares, including a specific dream of a haunted mansion filled with the spirits of dead loved ones. With the PlayStation 3 approaching, he made this the final PlayStation 2 entry, a trilogy closer written to be understandable to newcomers. The theme was fear emerging from everyday normality, horror that is indigenous rather than fantastic. Kikuchi set a design theme of interactive fear and split play between the Manor of Sleep and Rei's ordinary apartment, a dual location the series had not tried before. Rei, a professional photographer, salvaged a discarded plan from the first game, and Kei answered fan requests for a male protagonist. The game's key colour is blue. Kikuchi chose a summer release, to land in Japan's traditional ghost story season.

THE MUSIC

Silence in the manor, a lullaby, and one argued over song

Ayako Toyoda composed the score, and made a striking choice: no composed music plays inside the haunted location at all. The Manor of Sleep runs on ambient and environmental sound; music is reserved for the real world, and one piece inside the manor is a lullaby sung by child actress Miyu Tsuzurahara, who also voiced the child ghosts.

Tsuki Amano returned for the theme song. She had begun a song called Tattoo before being contacted; Shibata brought her back from the outset, and during writing she reshaped it toward moving on from grief and retitled it Voice. A slight mismatch remained, her lyric about moving on against Shibata's wish for a song about remembrance, and Kikuchi had to resolve the friction between them.

THE EDITIONS

One platform, no expansion
Original · 2005 to 2006
PlayStation 2 only: Japan July 28, 2005, North America November 8, 2005, Europe February 24, 2006, published there by Take-Two Interactive.
No Xbox port
Unlike both earlier games, no expanded Xbox edition was planned. The trilogy's last word stayed on one machine.
PSN · 2013
Re-released in North America on October 2, 2013 as a PlayStation 2 Classic.

THE RECEPTION

Praised, and called familiar
Metacritic · 78
Generally favourable across its reviews, the trilogy's quiet middle score.
Famitsu · 35 / 40
The strongest Famitsu score of the three PlayStation 2 games, with extensive praise for tone and atmosphere.
IGN · 7.8 / 10
GameSpot gave 7.6. The shared verdict: atmosphere and story carried it; the gameplay had stopped surprising anyone.

It debuted fifth in Japan's charts and sold over 69,000 copies there by the end of 2005; Tecmo reported that it performed within expectations.

The Gallery
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THE FIRST WORD

New pages and new pieces, first.