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SOJ Treasure · The History
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The History of Guardian Heroes

A beat 'em up with levels, branches, and a zombie you give orders to.

Guardian Heroes (Sega Saturn, January 26, 1996 in Japan, April 24, 1996 in North America) is Treasure's beat 'em up action RPG: four warriors find a legendary sword, gain an undead swordsman as an ally, and fight across a story that branches after every stage toward multiple endings.

THE MAKING

A fighting RPG, built on 2D knowledge

Development started in June 1994. Designer Tetsuhiko Kikuchi names the main inspirations on the record: Fill-in-Cafe's Mad Stalker: Full Metal Force and Capcom's Alien vs. Predator arcade game. Asked why Treasure made a sprite game while the industry chased 3D, a Treasure representative answered that the studio had built up tremendous 2D sprite knowledge and wished to keep using the asset, adding that the real risk was trying to make a new game at all, and that 2D and 3D could exist alongside each other.

The music is part of the experiment: composed by Katsuhiko Suzuki and Norio Hanzawa, with synthesizer credited to Hideki Matsutake, formerly of Yellow Magic Orchestra.

The Xbox 360 remaster (October 12, 2011) nearly failed on archaeology: all the Saturn source code was stored on DAT cassettes, Treasure owned no reader, and equipment had to be borrowed from divisions inside Sega to recover it. The remaster added remix graphics and gameplay modes, online versus for up to 12 players, and an endless Arcade mode.

THE DESIGN

Three planes, branching paths, a karma meter

The team called it a fighting RPG. The brawling happens on three planes (foreground, middle, background) that players hop between to dodge and reposition. Between stages, experience points go into six attributes, from Strength to Luck. The story branches after every stage, leading to different bosses and multiple endings, and a Karma meter tracks choices including killing civilians. A versus mode lets up to six players fight using unlocked characters, bosses, monsters, and even civilians. And at the center stands the Undead Hero, a resurrected swordsman the party cannot control directly, only command: attack, defend, follow, hold, or berserk.

THE RECEPTION

Side-Scrolling Game of the Year
Sega Saturn Magazine · 95%
Rad Automatic praised the high difficulty and the three layer battlefield most, and concluded: innovative, challenging, exciting and tough, a classic in every way.
EGM · 8.125/10 and an award
Electronic Gaming Monthly praised the combos, paths, and versus mode, then named Guardian Heroes its Side-Scrolling Game of the Year for 1996, and ranked it 66th on its 100 Best Games of All Time in 1997.
Famitsu · 26/40
The Japanese panel split hard: 9, 5, 6, 6. One reviewer loved it; the others did not follow.
GamePro · The Dissent
GamePro attacked the long dialogue and called the graphics poor and pixelated, then recommended the game strongly anyway as the true successor to Streets of Rage and Golden Axe. Next Generation gave 3 out of 5 and called even the genre's pinnacle a bit mindless.

THE GAME ON THE SHELF

Guardian Heroes · Saturn
Guardian Heroes North American Saturn box art
American box art · 1996
The North American Saturn box: Han with sword raised against the golden golem and the dragon above the castle. Shown from the Library's small verified file; a larger scan is a swap-in upgrade.
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