The History of Kartia
Kartia was developed inside Atlus by R&D1, the studio behind Megami Tensei, and produced by Kouji Okada, one of that series' creators. The director was Kenichi Mishima, the designer Shirō Takashima, and the scenario was written by Kazunori Sakai, with music by Kenichi Tsuchiya and Masaki Kurokawa. It was the studio's first strategy RPG outside the Megami Tensei line: a new world, a new system, and a famous guest artist.
It reached Japan first, as Rebus, on 26 March 1998. America got it in an unusual two-step that August, and Europe followed in June 1999 under Konami. It sold respectably, reviewed well, and then stopped: no sequel, no spin-off series, and only one re-release, a Japan-only digital edition in 2011.