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SOJ Kirby Super Star · The History
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The History of Kirby Super Star

Eight games on one cartridge, and the cartridge in a wooden box.

Kirby Super Star (Super NES, 1996), Kirby of the Stars: Super Deluxe in Japan and Kirby's Fun Pak in PAL regions, is an anthology: seven platform adventures of different shapes, plus two minigames, all sharing one engine and one hero. It added two player Helpers, gave every copy ability a full fighting game moveset, and sold over a million copies in Japan. Its remake would sell nearly three million more.

THE MAKING

Three years, an NES prototype, and a mid-course rebuild

Sakurai directed his third Kirby game, and development began unusually: the prototype was built on the NES, the older machine, for internal testing. It was nearly complete, and some of Kirby's animations in the final Super NES game are nearly identical to it. Sakurai said running the ideas on the internal build made them easier to develop before the team committed to the bigger hardware.

Development lasted three years, long for the era. Part of the cost was Rare's Donkey Kong Country (1994): its computer generated look convinced Sakurai that CG graphics would benefit Kirby, and the team redid the artwork about halfway through. HAL president Satoru Iwata took an unusually hands-off role and left the game to Sakurai. A whole extra mode, Kagero Mansion, a horror tinged action puzzle game in which Kirby is trapped in a mansion and cannot inhale, was designed and then cut for time.

The working title was Kirby of the Stars: Active. The final Japanese title, Super Deluxe, was suggested by Mother creator Shigesato Itoi, who also proposed the packaging: a box modeled on a Paulownia wood box, of the kind used in Japan for expensive sake and silverware, to tell the buyer before the cartridge was even touched that this object was special.

THE DESIGN

Three pillars: a partner, a moveset, an omnibus

Sakurai built the game on three pillars. The first was two player cooperative play, which Miyamoto requested: he had wanted co-op in Mario for years and judged Kirby's slower pace the place it could finally work. Sakurai's answer was the Helper: Kirby converts a copy ability into a partner character, controlled by the computer or a second player, which let an inexperienced player join without carrying the game.

The second pillar was fighting game actions. Because a Helper made enemies too easy, enemies were strengthened, and each copy ability gained multiple moves on different inputs, the way a fighting game character works. This is also the first Kirby game where Kirby's appearance changes with his ability, the hat tradition that defines him now. The third pillar was the omnibus format itself, short complete games instead of one long one, which has its own page in this shelf.

The modes run from Spring Breeze, the beginner remake of Dream Land, through the treasure hunt of The Great Cave Offensive and the timed assault of Revenge of Meta Knight, to Milky Way Wishes, where copy abilities are collected permanently instead of swallowed. Jun Ishikawa composed the score, one of the most remixed in the series: the Gourmet Race theme became Kirby's musical signature in Super Smash Bros., and an 8-Bit Big Band arrangement of Meta Knight's Revenge won a Grammy Award in 2022.

THE EDITIONS

The remake outsold the original's legend
Original · 1996
Super NES and Super Famicom: Japan March 21, North America September 20, Europe January 23, 1997 as Kirby's Fun Pak. One of the last Super NES games, released three months before the Nintendo 64.
Virtual Console · 2009 to 2013
Wii Virtual Console in 2009 and 2010, Wii U in 2013, and inclusion in Kirby's Dream Collection (2012).
Super Star Ultra · 2008
The Nintendo DS remake for the series' fifteenth anniversary: four new modes, three new minigames, new sub-bosses and enemies. It sold just under 3 million copies worldwide.
SNES Classic and Classics · 2017 to 2019
Included in the Super NES Classic Edition (2017) and on the Nintendo Classics service from December 12, 2019.

THE RECEPTION

Content, praised as content
GameRankings · 86%
Favorable across the board, and now routinely ranked among the best games in the franchise.
EGM · 8.625 / 10
Electronic Gaming Monthly's reviewers applauded the large amount of content, the simultaneous two player mode, the graphics, and the power absorbing ability.
GamePro · 5 / 5
A perfect score for sound, control, and FunFactor, and 4.5 for graphics: the perfect execution of the varied controls leads to simple but charming fun.
GamesRadar · 19th best SNES game
The retrospective lists kept it near the top of the machine's library; Complex placed it 51st and IGN 47th on their Super NES rankings.

THE LEGACY

The deluxe template

Super Star taught the series its habits: helpers and partners, hats for abilities, minigames as standard furniture, and content presented as a collection rather than a single quest. Meta Knight's battleship, the Halberd, returned across Kirby and Super Smash Bros. for decades. And its Japanese box remains the boldest packaging statement Nintendo ever made for the character, a deluxe edition that announced itself in wood grain before deluxe editions were a category.

THE GAME ON THE SHELF

Kirby Super Star · Super NES
Kirby Super Star Japanese box art, the Paulownia wood box
Japanese box art · 1996
The Paulownia wood box. Itoi's idea, and the heart of the game, per Sakurai.
Kirby Super Star American box art
American box art · 1996
8 GAMES IN ONE!, printed on the box. The count has its own page in this shelf.
The GalleryWhy eight games in one?
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THE FIRST WORD

New pages and new pieces, first.