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The History of Marvel vs. Capcom on PlayStation

The loudest arcade fighter of 1998, rebuilt around what the PlayStation could hold.

Marvel vs. Capcom: Clash of Super Heroes is a 1998 crossover fighting game developed and published by Capcom for the CP System II arcade board. It is the third entry in the Marvel vs. Capcom series, and the first to open the Capcom side beyond Street Fighter, pulling in Mega Man, Strider Hiryu, Captain Commando and Morrigan alongside Marvel names such as Spider-Man, Wolverine, Hulk, Venom and Captain America.

Its PlayStation port, released in Japan on November 11, 1999 as the EX Edition and in North America on January 27, 2000, is a different story: the same roster and moves, rebuilt around the limits of the hardware. This page covers the arcade original, the port and its compromises, and what the game left behind.

HOW IT WAS MADE

The arcade original

Clash of Super Heroes keeps the two on two tag team structure of Marvel Super Heroes vs. Street Fighter: pick two fighters, swap between them at any point in the match, and let the resting partner recover health off screen. It changes the support system around that core. The old Variable Assist, which summoned your own partner, is replaced by a Special Partner system: a guest character, drawn from a pool of 22 Marvel and Capcom names including Colossus, Cyclops, Arthur and Devilotte, is randomly allocated to each player and can be called in only a limited number of times per round.

The new signature technique is the Variable Cross, also called the Duo Team Attack, which brings both of your fighters on screen at once for a limited time with unlimited use of the Hyper Combo gauge. The roster holds 15 regular fighters and six secret characters, most of them altered versions of existing fighters, with Roll from Mega Man the exception. Every run ends at Onslaught, the X-Men crossover villain, as final boss. The game was exhibited at the AOU Show in February 1998 and released in Japanese arcades that month, with North America following in March.

THE RELEASE

Arcade hit, two very different ports

The arcade game landed. Game Machine listed it as the second most successful arcade game of March 1998 in Japan, and in the United States it sold an estimated 3,000 arcade units, reportedly outperforming Street Fighter III to become Capcom’s most successful arcade game in the country during that period.

The Dreamcast port came first at home, on March 25, 1999 in Japan and October 7, 1999 in North America, and was treated as a flawless translation of the arcade game, with a new four player mode, Cross Fever, added. The PlayStation port followed on November 11, 1999 in Japan, renamed Marvel vs. Capcom: Clash of Super Heroes EX Edition, then January 2000 in North America and Europe. To fit the PlayStation, Capcom removed tag team battles, cut animation frames, reduced the second fighter to an assist role, and added two compensations: an exclusive Cross Over mode that restores tagging under strict conditions, and an art gallery of game art and ending animations.

THE TWO COVERS

Same game, two shelves
Marvel vs. Capcom PlayStation US box art
United States
Spider-Man and Ryu carry the American cover, the two faces of the crossover.
Marvel vs. Capcom PlayStation Japanese box art
Japan · EX Edition
Japan renamed the port the EX Edition and packed the cover with the full cast.

HOW IT WAS RECEIVED

Named scores, both ports
GameSpot · Dreamcast 9/10, PlayStation 5.8/10
Jeff Gerstmann praised the Dreamcast version as everything you would expect from an over the top, ultra flashy fighter, then heavily faulted the PlayStation version for removing tag team battles, writing that it had the same moves as the original but the shell around them was completely different.
IGN · PlayStation 7.5/10
Douglass C. Perry called the PlayStation version an average game, praising its gameplay and lasting appeal while criticizing its selection of fighting styles and its soundtrack. The Dreamcast version scored 8.8/10 at IGN.
Famitsu 33/40 · GameFan 92% and 71%
Famitsu gave the Dreamcast version 33 out of 40. GameFan scored the Dreamcast version 92 percent and the PlayStation version 71 percent, the clearest single magazine measure of the gap between the ports.
EGM · PlayStation 6.5/10
Electronic Gaming Monthly gave the PlayStation port 6.5 out of 10, against 7.875 out of 10 for the Dreamcast version. GameRankings aggregated 80 percent for Dreamcast and 75 percent for PlayStation.
GamePro · PlayStation 5/5
GamePro praised Capcom for removing features in order to keep the speed and graphical integrity of the game without overloading the system, while still recommending the Dreamcast version over it.
Game Informer · Dreamcast
Game Informer praised the Dreamcast port for its seamless animation, in your face effects and lightning quick gameplay, and called it a flawless translation of the arcade original.

WHAT IT LEFT BEHIND

The version history since

A sequel, Marvel vs. Capcom 2: New Age of Heroes, followed in 2000 and made the series a phenomenon. The original game returned in 2012 as part of Marvel vs. Capcom Origins for PlayStation 3 and Xbox 360, built from the arcade ROM with online play, until Capcom’s Marvel licenses lapsed and the collection was removed from sale in December 2014.

Arcade1Up released a home cabinet including the game in June 2020. In September 2024 the arcade original reached Nintendo Switch, PlayStation 4 and Windows in the Marvel vs. Capcom Fighting Collection: Arcade Classics. The PlayStation EX Edition itself has never been reissued: it survives as the record of what the most popular home console of its era could and could not do with the defining fighter of 1998.

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