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SOJ Treasure · The History
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The History of Mischief Makers

Grab everything. Shake it. Throw it.

Mischief Makers (Nintendo 64, June 27, 1997 in Japan; October 1, 1997 in North America) is Treasure's platformer about Marina Liteyears, a robotic maid rescuing her creator Professor Theo on Planet Clancer, published by Enix in Japan and by Nintendo internationally. Its Japanese title is Yuke Yuke Trouble Makers.

THE MAKING

Twelve people learning a console that did not exist yet

Treasure began in mid-1995, before the Nintendo 64 launched, knowing little about the prototype console's final specifications, and chose it anyway, partly for its pixel quality and partly because cartridges load instantly, which suited action games, even though cartridges cost more than CDs. Maegawa said the Nintendo 64 had a harsher learning curve than even the Sega Saturn. An average of 12 people built it. It was Treasure's first game for a Nintendo console after an all-Sega history, and its first published by Enix, which had chased Treasure's action reputation for years; Nintendo published it in the West after Enix initially had no plans to release it outside Japan.

The hardest problem was the idea itself: a catching mechanic. Marina grabs nearly anything, shakes it, and throws it. The team chose that system deliberately to depart from the Gunstar Heroes shooter design. Composer Norio Hanzawa scored it, and Marina's shaken enemies produced the era's most quoted sound bite: Shake, shake!

THE DESIGN

Grab the world, shake it, throw it

Mischief Makers is the Nintendo 64's first 2D side-scrolling game, rendered in 2.5D with pre-rendered 3D behind 2D play: five worlds, 52 levels, warp stars at the end of each. Grabbed objects change when shaken: guns gain multi-directional fire, missiles home, gems fall out of enemies and restore health. Hidden yellow gems lengthen the final cutscene. Nearly everything on Planet Clancer, people, buildings, and pets alike, wears the same sad face with glowing red eyes, which no review let pass without comment.

THE RECEPTION

Mixed then, underrated since
Famitsu · 32/40
Four straight 8s and a Gold Hall of Fame ranking: Japan's panel liked it more than the Western average.
GameFan · 95%
GameFan said Mischief Makers did for 2D what Super Mario 64 did for 3D.
IGN · 6.2/10 · The Dissent
IGN praised the level design and puzzles while scoring it low; GameSpot gave 6.7 and Nintendo Power 6.9. Metacritic sits at 70.
The Retrospective Verdict
GamesRadar in 2009 called it possibly the most underrated Nintendo 64 game, and later reviewers repeatedly appealed for a reissue that, in the opened record, has not come.

THE GAME ON THE SHELF

Mischief Makers · Nintendo 64
Mischief Makers North American Nintendo 64 box art
American box art · 1997
The North American Nintendo 64 box, in the system's wide format: Marina reaching toward the viewer over the Clancers. The Japanese box, sold as Yuke Yuke Trouble Makers, could not be verified in this pass and is a named gap. Shown from the Library's small verified file; a larger scan is a swap-in upgrade.
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