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SOJ Resident Evil Zero · The History
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The History of Resident Evil Zero

A prequel built for a cartridge, rebuilt for a disc, and designed to be harder: no item boxes, two heroes, one train.

Resident Evil Zero reached the GameCube in North America on November 12, 2002 and in Japan on November 21. Set the night before the mansion, it pairs S.T.A.R.S. medic Rebecca Chambers with escaped convict Billy Coen aboard a stalled Umbrella train, the Ecliptic Express, and in the abandoned training facility beyond it.

THE MAKING

The Nintendo 64 game that outgrew its cartridge

Development began in 1998 for the Nintendo 64. The partner system, switching between two characters in real time, was designed around the cartridge's lack of load times; the cartridge's limit, 64 MB, a tenth of a CD-ROM, shaped everything else. By 2000 the data would no longer fit one cartridge, and production moved to the GameCube: the concept and story carried over, and everything else was rebuilt. Even the leeches' sounds were improvised in the new build, from recordings of cooking hamburgers.

THE DESIGN

Zapping people, dropping things

Zero's two systems are the series' old ideas pushed further. Partner zapping makes Rebecca and Billy a single distributed character: split them to solve puzzles in two places, exchange items hand to hand, cover each other. And the item boxes are gone: items are dropped on the floor where they lie, marked on the map, by design, the team said, to make the game more like Sweet Home and more difficult than its predecessors. Rebecca mixes chemicals but is fragile; Billy is strong, carries the lighter, and cannot mix herbs. The score is by Seiko Kobuchi.

THE RECEPTION

Praise, argument, and four million
The praise
Graphics and audio building a haunting atmosphere: the reviews' consistent ground.
The argument
The partner and item systems split reviewers: new strategy to some, cumbersome to others. The tank controls were criticized as outdated either way.
Sales · Over 4 million
Across all platforms, including the 2008 Wii port and the 2016 HD remaster, which itself drew mixed reviews for adding so little.
The lost prototype
The Nintendo 64 version survives in Tokyo Game Show 2000 footage and magazine scans. Capcom showed it publicly again in 2015 while marketing the remaster. It has never been released.

In the prototype's story, either Rebecca or Billy could die and the other finish alone. That was scrapped because Rebecca's death would break the timeline: she has a mansion to survive tomorrow.

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THE FIRST WORD

New pages and new pieces, first.