From the Library: covers, censuses, and editions, documented. Browse the Library →
SOJ Shadow Hearts: Covenant · The History
← Back to the Library

The History of Shadow Hearts: Covenant

The Judgment Ring, in a Europe at war.

Shadow Hearts: Covenant (PlayStation 2, 2004), titled Shadow Hearts II in Japan, is the second game in Sacnoth's alternate history series and the first the studio released under its new name, Nautilus. It opens in 1915, six months after the first game and on the road its bad ending laid down: Alice Elliot is dead, Yuri Hyuga is defending a French village from the war, and a German lieutenant named Karin Koenig has been sent to catch a demon who turns out to be him.

THE MAKING

Sacnoth becomes Nautilus, and listens to its players

Development began in the autumn of 2002. Returning staff included writer and director Matsuzo Machida, character designer Miyako Kato, and composer Yoshitaka Hirota, joined on music by Yasunori Mitsuda, Kenji Ito, and Tomoko Kobayashi. During production Sacnoth rebranded as Nautilus; Covenant was the company's first title released under the new branding.

Two kinds of player feedback shaped the sequel on the record. Players of the first game found its tone too dark and disturbing, so the staff kept the serious atmosphere and deliberately built in comic relief. The first game's battle mechanics had drawn criticism, so the combat system was revamped, a redesign designer Takehiro Ishida described as a challenge aimed at a greater sense of speed and action. Machida set the theme as happiness, the many ways people find it, worked out mainly through Yuri. The production's scale crept: Machida storyboarded the cutscenes himself, planning two and a half hours of them and finishing with over four, and real actors performed motion capture for the whole cast except Blanca the wolf, who was played for comic relief.

Even the ending's biggest turn was a late decision. Machida has said the revelation about Karin was not settled until he was writing the ending; a conventional romance for Yuri and Karin would, in his judgment, have worked against the pure love theme around Yuri and Alice, and left Yuri no reason to try to change the past.

THE DESIGN

The ring, the Graveyard, and 1915

Every action in battle, attacks, spells, items, even shopping discounts, runs through the Judgment Ring: a disc with colored hit areas and a sweeping pointer, where the thin red edge of a zone boosts the action and a miss can shorten or cancel it. Covenant rebuilds the ring with multiple ring types, customization that trades hit area size against power, and an auto option, then layers a combo system on top: chain characters' actions with successful ring hits and each hit raises the next character's damage, with a four character combo triggering a fifth, magical strike.

Yuri and, late in the game, Kurando fight by Fusion, transforming into monsters unlocked in the Graveyard, the realm inside Yuri's soul, by charging gravestones with Soul energy from defeated enemies. Sanity Points drain every turn, and a character who runs out goes berserk and leaves the player's control. Around the systems sits the setting that made the series: real 1915, the Great War, Rasputin and the Romanovs, a fictionalized Anastasia, and Lovecraftian horror underneath the history. The monsters, as on the first game, drew on H. P. Lovecraft's Cthulhu Mythos.

THE EDITIONS

A limited edition, a Western name, and a Japan only cut
Japan · 2004
Shadow Hearts II, February 19, 2004, from Aruze, in a standard edition and a limited edition with a cast interview and artwork CD and themed merchandise. Four guidebooks followed between February and June 2004.
North America · 2004
Shadow Hearts: Covenant, September 27, 2004, from Midway Games. The English script was written by returning translator Jeremy Blaustein, who later named Covenant one of his favorite projects and the one he would wish to be remembered for, saying he was given a relatively free hand.
Europe · 2005
Shadow Hearts: Covenant, March 11, 2005, completing the Western release under the Covenant name.
Director's Cut · 2005, Japan only
A budget priced Japanese re-release, March 10, 2005, with new and expanded dungeons, new story sequences, sections played as the antagonists, and a new CGI cutscene for Yuri and Alice's meeting. It never left Japan.

THE RECEPTION

IGN's PS2 RPG of the year
Metacritic · 85
An 85 from 49 reviews: praise concentrated on the rebuilt battle system, the graphics step up from the first game, and the blend of serious story and comedy.
IGN · 9 / 10
IGN gave it 9 of 10 and named it PS2 RPG of the year in its 2004 awards, plus Best PlayStation 2 Game That No One Played. GameSpot scored it 8.6 and RPGFan 93 percent.
Famitsu · 32 / 40
Japan's panel scored it 32 of 40 and recommended it to players who enjoy dark settings and characters.
The dissent
Eurogamer faulted the plot's growing complexity and its need for knowledge of the first game, and 1UP, at 7 of 10, found the structure archaic beside its contemporaries even while enjoying the battles. Voice acting reactions were mixed across reviews.

THE LEGACY

A success its studio did not outlive

Covenant sold around 240,000 units across Japan and North America, with Japanese sales near 150,000 by November 2004. Aruze counted it a success and credited it in a profitable period for its games division; Midway likewise credited it among the titles behind a rise in revenues. For a sequel to a game Aruze had called a low seller at roughly 110,000 copies, that was the series finding its audience.

A third game, Shadow Hearts: From the New World, followed in 2005, but Machida's planned continuation of Yuri's own story never materialized, and Nautilus was absorbed into Aruze in 2007 and ceased making console games. The reputation outlasted the studio: IGN, GamesRadar, Game Informer, and Polygon have all since ranked Covenant among the best RPGs or best games of all time, and GameTrailers called it the greatest JRPG that no one talks about.

THE GAME ON THE SHELF

Covenant · PS2
Shadow Hearts Covenant American cover
American box art · 2004
Shadow Hearts II in Japan, the Judgment Ring, and IGN's PS2 RPG of the year.
The GalleryThe History of Suikoden V
MORE FROM THE RPG: PS2 ARCHIVE →
One shelf of eighty-two in the Library. Browse them all →

THE FIRST WORD

New pages and new pieces, first.