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SOJ Suikoden V · The History
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The History of Suikoden V

The return to form that ended the series.

Suikoden V (PlayStation 2, 2006), Gensou Suikoden V in Japan, is the fifth and final main installment of Konami's series, developed by Konami with Hudson Soft. After two PlayStation 2 entries that had rearranged the series' foundations, V deliberately rebuilt them: six person parties, the 108 Stars of Destiny, a headquarters, real time war battles, and a political story set in the Queendom of Falena six years before the first Suikoden. It is loosely based, as the series is, on the classical Chinese novel Shui Hu Zhuan.

THE MAKING

A cancelled side game, and a scenario drafted overnight

Suikoden V was directed by Takahiro Sakiyama, a newcomer to the series, and written by Kazuyoshi Tsugawa. Development began while Sakiyama was working at concept stage on a Suikoden side game; producer Noritada Matsukawa asked whether he was interested in directing Suikoden V instead. The side project was cancelled, Sakiyama took the main game, and, by his own account on Konami's blog, he drafted the framework of the scenario the next day.

The music was composed by a Hudson Soft team under Konami veteran Norikazu Miura's direction, and the production reached for scale in its opening theme, Wind of Phantom, composed by Yuji Toriyama, conducted by Robin Smith, and performed by the Royal Philharmonic Orchestra. The complete original soundtrack followed on March 24, 2006.

THE DESIGN

Six in the party, 108 in the castle

The headline reversal is the party: six characters in combat, against Suikoden IV's four, each individually controllable, arranged in formations across a grid that trade statistics against each other and carry their own formation attacks. The skill system returns in the shape Suikoden III built, two skills equipped per character and swappable between battles, and the camera returns to a top down style perspective in the manner of the first two games, a first for a 3D Suikoden, running at 60 frames per second.

The war battles run in real time on a continuous field, land and naval and sometimes both at once, on a rock paper scissors logic of cavalry, infantry, and archers, with rune magic and leadership bonuses bending it. And above the systems sits the series' signature structure: 108 Stars of Destiny to recruit, over sixty of them usable in combat, the rest running shops, offering clues, or crewing the war effort, with some missable entirely if their moment passes. The endings grade the gathering directly, up to the full company of 108.

Falena itself is the design's other half: a queendom where the first born daughter inherits, ruled by Queen Arshtat, whose bearing of the Sun Rune, one of the 27 True Runes, has made her erratic since she used it to scorch the rebellious town of Lordlake. The Sacred Games for her daughter Lymsleia's hand becomes the trigger for a coup, a civil war between the Godwin and Barows houses, and the Prince's long march home.

THE EDITIONS

One worldwide shape, in one season
Japan · 2006
Gensou Suikoden V, PlayStation 2, February 23, 2006, from Konami.
North America · 2006
Suikoden V, March 21, 2006, a month behind Japan, with no content split documented between the regional releases.
Europe and Australia · 2006
Europe September 22, 2006 and Australia October 13, 2006, completing a single worldwide rollout inside one year.
The final mainline entry
No enhanced edition or later port appears in the documented record opened for this page. The PlayStation 2 release is the series' last main installment and the game's only edition, which is part of why its single print run carries the weight it does.

THE RECEPTION

The story won the awards
Metacritic · 76
A 76, generally favorable, with the split running story over presentation: the plot and cast praised almost everywhere, the graphics and loading criticized almost as widely.
IGN · 8.2 / 10, and Best Story
IGN scored it 8.2 while faulting the loading, a few seconds at every doorway and up to ten into a battle, and then named it the Best Story on the PlayStation 2 in its 2006 awards. Gamereactor likewise gave it Best Story overall.
GameSpy · 4.5 / 5
GameSpy praised a robust, well done plot that does not telegraph every twist or conform to embarrassing cliches, and GameSpot, at 8.1, praised how much personality the Stars carry in a few exchanges.
The dissent
Famitsu gave 32 of 40. Electronic Gaming Monthly scored it 6.5 of 10 and The Times 2 of 5, and GameRevolution called the dungeons horrid, bland, maze like nightmares while praising the CGI cutscenes.

THE LEGACY

194,780 copies, and the end of the line

Suikoden V sold 194,780 copies in Japan in 2006, around 200,000 in total there, down from Suikoden IV's 303,069, sales the record calls disappointing against its predecessors. The return to form was critical and fan facing, not commercial: 1UP called it a welcome return to form for the series, and the loading screens themselves nod at the apology, showing the cast as 32 bit sprites in the style of the games V was returning to.

No sixth main Suikoden followed on consoles. V remains the last classic Suikoden, the one that put the series back together, six in the party, 108 in the castle, politics before prophecy, one print run too late in the PlayStation 2's life to restart what it had repaired.

THE GAME ON THE SHELF

Suikoden V · PS2
Suikoden V cover art
Cover art · 2006
108 Stars, six in the party, and the last classic Suikoden.
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