From the Library: covers, censuses, and editions, documented. Browse the Library →
SOJ Shining Force III · The History
← Back to the Library

The History of Shining Force III

One story told three times, from three sides of a war. Japan got all three tellings. The West got the first, with its ending quietly rewritten.

Shining Force III (Sega Saturn, 1997 to 1998) is not one game in Japan. It is three full games, three discs sold months apart, each following a different army through the same war, with save data carried forward between them. The Western release, titled simply Shining Force III, is Scenario 1 only. Everything on this page keeps that structure exact, because the structure is the story of the game.

THE MAKING

Camelot, 1996 to 1998

Work began at Sonic! Software Planning, by then becoming Camelot Software Planning, while the team was still finishing Shining the Holy Ark in 1996. Director Yasuhiro Taguchi led a staff of more than thirty; Hiroyuki Takahashi produced, wrote, and designed, with Shugo Takahashi, and Motoi Sakuraba composed. The project took nearly two years and was announced in August 1997. The ambition was the format itself: one war, three protagonists, three retail releases whose saved games would speak to each other.

THE THREE SCENARIOS

The structure, stated precisely

Scenario 1, subtitled in Japan Giant God of the Royal Capital, follows Synbios of the Republic of Aspinia. It released in Japan on December 11, 1997, in Europe on June 12, 1998, and in North America on July 31, 1998. Scenario 2, Target: Child of God, follows Prince Medion of the Empire of Destonia, the opposing power; its events run parallel to Scenario 1 and interlock with it, the same battles and betrayals seen from the other side of the field. It released in Japan on April 29, 1998, and nowhere else. Scenario 3, Bulzome Rising, follows Julian, a mercenary who appears in both earlier scenarios and is, in the developers' framing, the true main character; it begins near the three quarter mark of the shared timeline and delivers the ending, against the priest Bulzome. Japan only, September 23, 1998.

The connective tissue is the Synchronicity system: a completed save from each scenario imports into the next, carrying choices and outcomes forward to influence events and rewards. A fourth disc, the Premium Disk, was mailed to Japanese players who submitted proof of purchase for all three scenarios, carrying concept art, a model viewer, and bonus battles fought with imported data. The Western script of Scenario 1 was given minor edits to resolve an ending that, in Japan, is a cliffhanger into a game the West never received.

THE DESIGN

The grid, kept and modernized

The battles are the series' grid tactics, presented in 3D: polygonal battlefields with a rotating camera, 2D sprite characters in the exploration towns. Defeat carries the series' signature mercy, no game over screen; a fallen force loses half its money and keeps its experience. Allies who fight adjacent build friendship, earning stat bonuses, and weapons carry triangle style strengths and weaknesses. Characters promote between levels 10 and 20. It is a conservative design by the standards of 1997, and that conservatism is exactly what its defenders and its critics both wrote about.

THE EDITIONS

What each region actually holds

Scenario 1, both sides of the Pacific

The only scenario with a Western box
Shining Force III Scenario 1 Japanese Saturn cover
Japan · Scenario 1 · December 11, 1997The Japanese jewel case, Synbios before the giant god of the subtitle. Two more of these followed.
Shining Force III American Saturn longbox cover
America · July 31, 1998The American longbox, titled simply Shining Force III. No scenario number, because no second scenario was coming.

The Japanese Scenario 1 retailed at ¥4,800 (about $36 at the era's rate). The European release is documented by Shining Force Central as "Very Rare," the Western print shaped by the same late Saturn wind down that defines this whole shelf.

Scenario 1 · 1997–98
Synbios and the Republic. The only scenario released outside Japan: JP December 11, 1997; EU June 12, 1998; NA July 31, 1998.
Scenario 2 · 1998
Prince Medion and the Empire, events parallel to Scenario 1. Japan only, April 29, 1998. Never officially released in English.
Scenario 3 · 1998
Julian's scenario and the true ending, against Bulzome. Japan only, September 23, 1998.
Premium Disk · Japan
A mail in bonus disc for owners of all three scenarios: concept art, a model viewer, and bonus battles using imported save data.

THE RECEPTION

Praise, and the unfinished sentence
GameRankings · 85%
Across six reviews of the Western release, a strong score for a tactical RPG on a fading system.
GameSpot · 8.5 / 10
Peter Bartholow's review argued it could have been a system seller, and lamented in print that Scenarios 2 and 3 were unlikely to appear in English.
EGM · 8.875 / 10
The panel praised the polygonal graphics, the camera, the soundtrack, and the translation, and noted the faster pace against other tactical RPGs.
Sega Saturn Magazine · 93%
The UK magazine's verdict on the home team's epic: the Saturn's tactical flagship, reviewed as such.

RPGFan's two reviews, 83 and 92 percent, bracket the argument. The dissent came from Next Generation, whose import review charged that keeping the old gameplay format and interface was a failure to move the series forward, before conceding it was "a worthy upgrade"; its American review landed on "underproduced, underrated, but fun as hell." Both halves of that sentence have aged well. The game was underproduced for the West in the most literal way: two thirds of it was never produced there at all.

THE LEGACY

Finished by its fans

Sega's Charles Bellfield floated a PlayStation port in 2001; it never happened, and no scenario of Shining Force III has ever been officially rereleased. The completion, when it came, was fan made: translation projects have rendered Scenarios 2 and 3 playable in English, the strongest demand evidence a game can produce, its audience doing the publisher's unfinished work. For collectors the shape is the signal: the Western Scenario 1 is a first volume wearing a complete game's title, and the full work exists, physically, only in Japanese.

The Saturn RPG Gallery
MORE FROM THE RPG: SATURN ARCHIVE →
One shelf of eighty-two in the Library. Browse them all →

THE FIRST WORD

New pages and new pieces, first.