What are the Demon Slayer video games?
Demon Slayer's game line is small, recent and built entirely around the anime. The centrepiece is The Hinokami Chronicles, released in 2021 for consoles and PC, developed by CyberConnect2, the studio known for cinematic Naruto fighting games. It pairs a story mode that restages the first season and Mugen Train with a versus mode built on two character teams, and its presentation copies Ufotable's compositing so closely that battles read as playable episodes.
The sequel, The Hinokami Chronicles 2, arrived in 2025 and extends the story mode through the later television arcs, widening the roster toward the full Hashira line up and refining the tag combat. For game collectors it is the current reference version of the concept, while the first game remains the document of the franchise's first wave and is common and inexpensive in both Japanese and Western editions.
The outlier is Sweep the Board, a 2024 digital board game for Nintendo Switch that turns the cast into chibi pieces in a party game format, a reminder that by that date Demon Slayer was a family property in Japan as much as a battle series. Around these sit the expected Japanese mobile and arcade titles, which leave little physical trace and are mostly of interest as release history.
For players approaching the games as strategy, the Hinokami system rewards learning each character's assist calls and the surge state timing more than long combos, and its story mode boss fights against the major demons are staged as set pieces with quick time prompts drawn from the anime's own shots. Japanese and Western physical editions carry different cover presentations, which the JP versus EN minded collector will want to compare before choosing a display copy.
