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What Are the Naruto Ninja Council Games?

Ninja Council is the handheld action series developed by Aspect and published by Tomy, known in Japan as Saikyo Ninja Daikesshu. It began on Game Boy Advance in 2003 and ran through the DS era. Its Japanese and Western numbering diverge after the second game.

Alongside the GameCube fighters, Tomy built a second Naruto line for handhelds: side-scrolling action games developed by Aspect, called Naruto: Saikyo Ninja Daikesshu in Japan, the Great Council of the Strongest Ninja, and shortened to Naruto: Ninja Council in the West. The first game reached the Game Boy Advance in Japan on May 1, 2003 and in North America on March 22, 2006, making it, with Clash of Ninja, one of the two first Naruto games sold outside Japan.

The GBA pair covers Part I in brisk, sprite-based form, and then the series moved to the DS, where the numbering falls apart between regions. Japan's third game, Daikesshu 3 for DS (2005), was released in Europe only, under the baffling title Ninja Council 2 European Version, and never in North America at all. Japan's fourth game became the West's Ninja Council 3, and the mismatch continues through the Shippuden entries, including Ninja Council 4 and Naruto vs. Sasuke.

Seven main entries later, the series closed on the DS and 3DS era. Ninja Council is the humble sibling of the Naruto game family, but for handheld collectors it is the most complete physical line: small boxes, sprite art, and a regional catalog as tangled as the fighters'.

The numbering tangle

Japan counts: Daikesshu 1 and 2 (GBA), 3, 4 and 5 (DS), then the Shippuden subtitled entries. The West counts: Ninja Council 1 and 2 (GBA), Ninja Council 2 European Version (DS, Europe only), Ninja Council 3, Shippuden Ninja Council 4, Naruto vs. Sasuke and Shinobi Rumble. Any database that aligns the two numberings one to one after the GBA games is wrong, and the error is common enough that the Library prints both numberings on its Ninja Council pages.

A footnote in the credits

The first Ninja Council has a development footnote collectors enjoy: it was made with Arc System Works, years before that studio's own anime fighters (Dragon Ball FighterZ among them) redefined the genre. Naruto's handheld line quietly connects the sprite era of anime games to their modern masters.

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