SOJeBay Store
← Back to the Library

What happened to Tales of the Tempest?

It was reclassified out of the main line a year after launch, the only demotion in series history, and it has been an escort title ever since.

Tales of the Tempest, released in Japan on October 26, 2006 for Nintendo DS and developed by Dimps, was announced and sold as a mothership title: a full 3D Tales on a handheld, with character designs by Daigo Okumura, who went on to become one of the series' regular artists. Its hero, Caius Qualls, could transform into a beast, and its story of a church hunting his kind had the usual mothership furniture.

The reception did not follow. Reviews and players found a short, rough game that the DS hardware visibly strained to hold, and in 2007 Bandai Namco quietly reclassified Tempest as an escort title, a spin-off, in the same producer statements that defined the two categories. No other game in the series has ever been demoted. Tempest was never localized, never ported and never remade, so the reclassification cost it nothing it was likely to get, but it fixed its place in history.

The demotion has a practical consequence collectors trip over constantly: the mothership count depends on the year of your source. Publications from 2006 count Tempest and give the series one more main title than the current official seventeen. Auction listings, old guidebooks and fan wikis disagree with each other for exactly this reason, and a Tempest box described as a 'main series' game is not a lie, just a 2006 truth.

Okumura's career is the demotion's silver lining. His Tempest designs led directly to his Xillia 2 leads and his place among the four series artists in the official credits, a promotion that mirrors his game's demotion in the same ledger.

The Japanese Tales Guidebooks With No English Equal → More from the Library →
MORE FROM THE TALES ARCHIVE →
One shelf of many in the Library. Browse them all →

THE FIRST WORD

New pages and new pieces, first.