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SOJ The Lord of the Rings ยท The Cancelled RPG
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What happened to The White Council, the cancelled Lord of the Rings RPG?

What happened to The White Council, the cancelled Lord of the Rings RPG?
It was shelved in 2007 and never came back. Officially a hiatus, in reality the end.

The Lord of the Rings: The White Council is an unreleased role-playing game that started development at EA Redwood Shores, the studio behind The Return of the King and The Third Age. Its working title was Project Gray Company. Announced on July 13, 2006, it targeted Microsoft Windows, PlayStation 3, and Xbox 360 for late 2007, and was to be based on both Tolkien's books and Jackson's films, which EA could do because, as the announcement itself noted, EA by then held the game licenses to both.

It was the most ambitious pitch EA ever made for Middle-earth: a massive open world RPG. Contemporary reporting from GameSpot's July 2006 first look put the setting approximately 80 years before the War of the Ring seen in Jackson's movies, a choice the report said freed up the narrative so players could create their own characters and tell their own stories, with the ultimate aim of becoming a hero allied with the White Council. That 80 year figure is a contemporary reporting claim from the announcement coverage, and the page presents it as such.

Then, on February 2, 2007, EA announced the game had been put on an indefinite hiatus, and no further information has ever been released. EA never used the word cancelled. The developers who built it did, later: in interviews published in 2020, the people quoted below describe a project that was effectively cancelled inside a restructuring company, killed by cost, scope, a console transition, and a license that was running out.

There is no disc, no demo, and no revival to wait for. The White Council exists only as announcement art, a designer's diary, and interviews with the team that made it for about two years. It is the one game in this wing of the Library that no collector can ever own.

THE TIMELINE

Announced, promised, shelved
July 13, 2006: announced
EA unveiled the game on July 13, 2006, targeting a late 2007 release on PlayStation 3, Xbox 360, and PC. It was intended to be the first Middle-earth game to release on the PlayStation 3.
The promise
Executive producer Steve Gray's launch letter promised a massive open world where you can go anywhere you want, with characters powered by a simulation AI. Players would choose to play as a Man, a Dwarf, an Elf, or a Hobbit, and become a hero allied with the White Council.
February 2, 2007: indefinite hiatus
EA announced the game had been put on an indefinite hiatus, said at the time to be due to management problems, per the contemporary Shacknews report cited by Wikipedia. No further information has been released since, and EA instead made The Lord of the Rings: Conquest with Pandemic Studios for the same platforms, plus Nintendo DS.

WHY IT DIED

As the developers later told it
No appetite after The Godfather
Executive producer Steve Gray told The Gamer that EA was just coming off shipping The Godfather, a big and really expensive project that had gone way over budget and schedule, and that there was no appetite for another big, over the top project. Reporting on those interviews ran in GameSpot in December 2020.
Scope and a new generation
Creative director Chris Tremmel called the reasons complicated: an overly ambitious scope, an attempt to compete with Bethesda and BioWare to create the ultimate Lord of the Rings experience, and the difficulty of building an online focused open world game at the start of the PS3 and Xbox 360 generation.
The license clock
Tremmel also cited the expiration of EA's Lord of the Rings license: when the game was shelved in 2007 there was not much time left on the deal, and the game still needed about two years of work. Gray's own verdict on the project, to The Gamer, was that it is dead as a doornail.
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