What Is Edge Master Mode in Soul Blade?
Arcade mode in Soul Blade gives you a ladder of fights and an ending. Edge Master Mode, added for the PlayStation version, gives you a journey. You pick one of the ten starting characters, their story is presented as the chapters of a book, and you travel a world map from location to location, fighting battles that often come with a rule attached. Win, and the chapter usually rewards you with a new weapon.
It is the reason the PlayStation version is remembered as more than a port, and it is the direct predecessor of the Weapon Master mode later used in Soulcalibur II.
HOW A RUN WORKS
Book, map, fightsTHE CONDITIONS
Fights with a rule attachedTHE WEAPONS
Seven extra per characterWHY IT MATTERED
The mode that outlived the gameEdge Master Mode solved the home fighting game's oldest problem: what a single player does after the ladder is memorised. Its answer, story chapters, condition fights and a collection of stat differentiated weapons that carry into the rest of the game, became a series fixture. Weapon Master in Soulcalibur II is its direct successor, with the main difference that weapons there are bought rather than only earned.
It also changed what a port was allowed to be. None of this existed in the arcade. Namco built it for the living room, and reviewers noticed: Electronic Gaming Monthly singled out the new story mode in its praise of the PlayStation version.
THE GAME ON THE SHELF
Soul Blade