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SOJ Metroid · Fusion
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What is Metroid Fusion?

The hunted becomes the hunter’s double: a linear, haunted Metroid about being prey.

Metroid Fusion (2002) launched in North America on the same day as Metroid Prime, the 2D and 3D lines reborn together. R&D1 built it, Sakamoto wrote and directed it, and it is deliberately the opposite of Super Metroid: a station, a handler, a locked map, and something wearing Samus’s old suit hunting her through it.

THE INVERSION

What Fusion changes
Metroid Fusion box showing the organic blue suit
The Fusion Suit
Attacked by the X parasites, Samus survives only through a vaccine made from the baby Metroid’s cells. The suit is surgically reduced and regrown: part armour, part organism, weak to cold like the creatures she exterminated.
The SA-X
The X copy her discarded suit parts and become the SA-X: a full-power Samus with no conscience, the game’s true monster. Fusion’s stealth is not scripted horror; the SA-X simply outguns you for most of the game.
Adam
Orders arrive from a commanding computer Samus names Adam, after her dead CO. The mission structure gave Fusion its guidance and its argument: how much of a Metroid game is the wandering?
The numbers
1.39 million copies and a 92 on Metacritic: the experiment was received as a triumph. R&D1 itself was folded into another division the following year, making Fusion the old studio’s last Metroid.
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THE FIRST WORD

New pages and new pieces, first.