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SOJ Slam Dunk · The Film
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What is The First Slam Dunk, and why did Inoue direct it himself?

It is the manga's final game filmed at last, retold through point guard Ryota Miyagi, and Inoue directed it himself because the characters only came alive when he did.

The basics. The First Slam Dunk opened in Japan on December 3, 2022, produced by Toei Animation and DandeLion Animation Studio, written and directed by Takehiko Inoue in his directorial debut. It adapts the final match depicted in the manga, Shohoku against the inter high champions Sannoh Kogyo, and rebuilds it around Ryota Miyagi: original flashbacks tell his life, from his older brother Sota, who inspired his love of basketball, to a new epilogue, all centered on the shortest starter on the team instead of the manga's hero, Hanamichi Sakuragi.

The road to it took nineteen years. Producer Toshiyuki Matsui first approached Inoue's office in 2003, proposing a movie continuing past where the TV anime stopped, and was rejected; Inoue has said he did not think it would be possible to convey the reality of a basketball game. In 2009 Inoue's office reopened the door, and Matsui's team spent nearly five years building prototype videos in 3DCG. The second prototype, which cost nearly as much as a whole movie, was rejected because the characters did not feel alive. The third, blending 3DCG with hand drawn 2D, became the film's foundation. At a dinner in December 2014, Inoue gave the green light, and it was Matsui who suggested Inoue write the script and direct it himself, as the person to be trusted most with the characters' dialogue, appearance, and expression. Inoue accepted, began the script in January 2015, and motion capture work followed in 2018.

His own reasons for stepping behind the camera are on record. He was encouraged by the prototype team's enthusiasm, and one image settled it: seeing Sakuragi's face in the test footage, drawn as he had drawn it in the manga's final chapter, he felt getting involved would make it better. In his summary, his main job as director was to make sure blood was injected into the characters and that they were brought to life; he corrected and retouched scenes in both 3D and 2D and drew multiple storyboards himself. Even the new voice cast follows from that standard: he has said he could not ask the TV anime's actors to return and throw away the understanding of the characters they had professionally cultivated for years, so the film recast, favoring natural voices.

Why Ryota, and why "First"? Inoue has said he aimed for a new look into Slam Dunk, from a new perspective: instead of a protagonist of endless possibilities, the film follows living with pain and overcoming it. He had rehearsed the idea as far back as 1998, in the one off story "Pierce," which experimented with Ryota as protagonist, and he told The Korea Times: "If I were to make Slam Dunk again, I would write it from another character's perspective. I have always wanted to add more of a narrative to Ryota's character." His own statement on the film says the rest: thirty years on, there were "perspectives that I could not see" when he drew the weekly series, and the movie "was drawn from a new perspective." The title states the ambition: audiences who know the story should experience it as if it was their first time, and newcomers should get their first Slam Dunk from it. In his words: "A new Slam Dunk for those who are new to us. A familiar, yet new Slam Dunk for those who are not."

It worked, on a scale nobody budgeted for. The film grossed $279 million worldwide, becoming the sixth highest grossing Japanese film and the highest grossing basketball film of all time; in Japan it took over 15.7 billion yen, ranked first at the box office again on its final day of screening nine months after opening, and won the Japan Academy Prize for Animation of the Year in 2023.

The poster and the book it films

The First Slam Dunk, 2022 · Volume 31, 1996
The First Slam Dunk theatrical release poster
Japan · December 3, 2022The theatrical poster: the five Shohoku starters, with Ryota Miyagi, number 7, front and center, where the film puts him.
Slam Dunk volume 31 Japanese cover art
Japan · October 3, 1996Volume 31, shown as a 3D render of the Japanese book. The Sannoh game inside it waited 26 years to be animated.

The last game of a 1996 manga, filmed in 2022 by the man who drew it, from the one viewpoint he had never used. That is the whole film in one pairing.

THE LONG ROAD, IN DATES

2003 to 2022
2003: refused
Toei producer Toshiyuki Matsui proposes a continuation film. Inoue declines; he does not believe animation can convey the reality of a basketball game.
2009 to 2014: prototypes
Nearly five years of test footage. The second prototype is rejected because the characters do not feel alive; the third, 3DCG blended with 2D, becomes the base.
December 2014: green light
Inoue agrees at a dinner with Matsui, and accepts Matsui's suggestion that he write and direct the film himself. Script work begins in January 2015.
1998: Pierce
Inoue's one off story Pierce had already tried Ryota Miyagi as the protagonist, 24 years before the film built itself around him.
December 3, 2022
The film opens in Japan, announced by Inoue on his own account in January 2021, with his directing and writing revealed that August.
$279 million
The worldwide gross: sixth highest grossing Japanese film ever, and the highest grossing basketball film of all time.
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THE FIRST WORD

New pages and new pieces, first.