What is The Third Age, the Lord of the Rings RPG that follows the films?

The Lord of the Rings: The Third Age is a 2004 turn-based role-playing game developed by EA Redwood Shores and published by Electronic Arts for PlayStation 2, Xbox, and GameCube, released worldwide in November 2004. A separate turn-based tactics version for Game Boy Advance was developed by Griptonite Games. It is a loose adaptation of Peter Jackson's film trilogy, and the same rights rule applied: because it is not an adaptation of Tolkien's novel, anything from the novels not mentioned or depicted in the films could not be represented.
Instead of replaying Frodo's journey as Frodo, you control an original party whose story runs concurrently with the films, playing what the article calls a key, previously unseen role in their events. Executive producer Steve Gray described the design as an S curve that weaves in and out of the path of the Fellowship: sometimes behind it, sometimes next to it, sometimes in the same time and place. The party helps Gandalf fight the Balrog, stands at Helm's Deep, and even fights the Eye of Sauron atop Barad-dûr, an event that takes place in no film.
Combat is the headline. The game is an RPG in the style of the Final Fantasy series, and its turn-based system is similar to Final Fantasy X's Conditional Turn-Based system, with an on-screen battle queue showing the order of turns and time pausing while you choose commands. EA said the same thing at the reveal in April 2004, announcing gameplay similar to Final Fantasy X and Final Fantasy X-2. Reviewers noticed: the game was praised for its graphics, but some felt it was somewhat too derivative of Final Fantasy X.
Its other signature is Evil Mode. As you complete each area of the main game, that area unlocks in Evil Mode, where you control the forces of Sauron and fight against your own party. Finishing an area's battles, with no saving between them, unlocks special items for the main game.