What Is the World Tour Mode in Street Fighter Alpha 3?
World Tour is a single player mode Capcom created for the home versions of Street Fighter Alpha 3, first for the PlayStation in 1998. It does not exist in the arcade game. You take one fighter around a map of the world, fighting short sets of matches in country after country, and everything you win is converted into experience points.
That experience rebuilds your fighter. Levels rise, attack and defense can be rebalanced, and your chosen ism earns ISM Plus abilities, special powers that bend or break the restrictions the ism normally imposes. GameSpot's reviewer, writing in January 1999, compared it to the Edge Master Mode in Namco's Soul Blade and treated it as the centerpiece of the home package.
HOW IT WORKS
A map, not a ladderYou pick a fighter and an ism, X, A or V, and the game puts you on a world map. Each country holds one to three stages. Clear every stage in a country and new countries appear on the map; you can revisit a country you have already finished, but the manual is blunt that your experience points will not increase there. Between fights you can check and adjust your character's status on the Setup screen, or save the run to a Memory Card.
Your score in each fight converts into experience points, and the manual and GameSpot's contemporary review agree on the shape of the system: the better the fight, the bigger the reward. Your character levels up to a maximum of level 32, and each ism separately levels up to level 5, which the game treats as mastery. As levels rise, the Setup screen lets you rebalance power against defense, trading one for the other across a range that widens as you level.
ISM PLUS
Bolting new rules onto old stylesWHAT IT UNLOCKS
The mode is also the keyWorld Tour is not a side dish in the PlayStation version; it is where part of the roster lives. Guile, Evil Ryu and Shin Akuma are secret characters in this version, and they are unlocked through World Tour, with Shin Akuma sharing a slot with regular Akuma. Finishing the tour's hidden locations is the road to them, which made the RPG mode the gatekeeper for three of the six fighters the PlayStation version added over the arcade.
Contemporary reviewers noticed what Capcom was doing. GameSpot compared World Tour to the Edge Master Mode in Namco's Soul Blade, called the whole package Capcom's best home conversion ever, and closed by hoping Alpha 3 was the first step in a trend of console games exceeding their arcade predecessors. The mode survived the port: the Dreamcast version shipped with a different World Tour, and the Saturn version kept the PlayStation's almost unchanged.
THE GAME ON THE SHELF
Street Fighter Alpha 3, at home