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SOJ The Lord of the Rings · The Review Peak
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What made The Return of the King (2003) the best-reviewed of EA's film games?

First, the claim checks out on the numbers. Then, the reasons are documented just as clearly.

Start with the scores, because the title of this page is a claim and claims get checked here. On Metacritic, The Return of the King holds 85 out of 100 on PlayStation 2, 84 on GameCube, and 84 on Xbox. Its predecessor The Two Towers holds 82, 82, and 79 on the same three consoles, and EA's next film game, The Third Age, never rose above 75. That makes Return of the King the best reviewed of EA's film games on the platforms that defined the era, with one honest exception: on Game Boy Advance it scored 77, one point below The Two Towers at 78.

What bought those points was scope added in exactly the places reviewers had faulted the first game. The headline addition was a two player co-op mode, new to the series. Around it: multiple storylines instead of one, more playable characters, increased interaction with environments, larger and less linear levels, and differentiated fighting styles. EA debuted the game at E3 2003 promising precisely that list, and lead designer Chris Tremmel put a number on the battles: where The Two Towers occasionally showed 10 or 15 enemies, Return of the King has areas with up to 40.

The film integration deepened at the same time. The game was developed in close collaboration with the filmmakers, using many of the actual reference photos, drawings, models, props, and other assets from the film production, and EA's team traveled to New Line and the Weta offices in New Zealand monthly with builds for feedback. Reviewers rewarded the result: the article's reception summary records praise for the graphics, the THX certified audio, the music, and the voice acting, with GameSpy calling it a new standard for video game adaptations of movies.

The criticisms did not vanish, and the page will not pretend they did: camera positioning and short length were faulted in both games. But the balance tipped. Even its sales footprint, where documented, is respectable rather than record setting: the Windows version sold 240,000 copies in the United States by August 2006, and the PlayStation 2 version earned a Platinum sales award in the United Kingdom, indicating at least 300,000 copies there. The reputation, though, is the documented peak of the whole EA film run.

THE GAME ON THE SHELF

Cover and credits
The Lord of the Rings: The Return of the King, North American PlayStation 2 cover
The Return of the King · 2003
The North American PlayStation 2 front cover, shown for identification.
The credits
Developed and published by Electronic Arts, debuted at E3 2003, with lead designer Chris Tremmel. The third and best reviewed of EA's film games.

THE SCORES

Metacritic, platform by platform
The Return of the King (2003)
PlayStation 2: 85 out of 100, from 31 reviews. GameCube: 84, from 23 reviews. Xbox: 84, from 31 reviews. PC: 78, from 18 reviews. Game Boy Advance: 77, from 13 reviews. Generally favorable reviews across all systems.
The Two Towers (2002)
PlayStation 2: 82. GameCube: 82. Xbox: 79. Game Boy Advance: 78. A strong game that Return of the King beat on every home console it shared, rising three points on PlayStation 2, two on GameCube, and five on Xbox, while slipping one point on Game Boy Advance.
The rest of the EA film era
The Third Age (2004) topped out at 75 on Xbox, with 74 on GameCube and 73 on PlayStation 2. For contrast across the rights split, Vivendi's book based Fellowship game (2002) scored 59 on PlayStation 2, PC, and Xbox. No other EA film game touched 85.

WHAT CHANGED

The documented upgrades over The Two Towers
Co-op, the headline addition
Unlike The Two Towers, The Return of the King features a two player co-op mode, allowing two players to play through the game together. The North American PlayStation 2 version also had an online multiplayer mode with USB headset support. Critics praised the co-op mode.
More game in every direction
Three separate story paths (the Path of the Wizard, the Path of the King, and the Path of the Hobbits), six playable characters plus unlockable Faramir, Pippin, and Merry, levels twice the size of the largest Two Towers level and less linear, interactive environments, and battles against up to 40 enemies where its predecessor had shown 10 or 15.
Film craft, certified
The game was developed in close collaboration with the filmmakers, using actual reference photos, drawings, models, props, and other assets from the film, with Howard Shore's score and cast voices. Critics lauded the graphics and the THX certified audio, and the game won Interactive Achievement Awards for Outstanding Achievement in Sound Design and for Elijah Wood's character performance.
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THE FIRST WORD

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