Who animates the Tales anime openings?
A Tales game announces itself with an anime opening, and the studio behind it changed exactly once. Through the PlayStation and PlayStation 2 eras the openings and cutscenes came from Production I.G, whose theatrical polish peaked with Tales of Vesperia: The First Strike (2009), a full cinema prequel to Vesperia made by the same studio. The openings doubled as music videos for major pop themes, from Bump of Chicken's 'Karma' for the Abyss to Bonnie Pink's 'Ring a Bell' for Vesperia.
From Tales of Xillia (2011) the work belongs to ufotable. The studio animated Xillia's and Xillia 2's openings and cutscenes, returned for Zestiria, and then expanded the partnership into television: Tales of Zestiria the X (2016), a full ufotable anime that adapts Zestiria and even folds in a Berseria prologue arc, with Berseria's own Velvet appearing in its story. ufotable's digital compositing, all glow and layered light, became the modern series' second visual signature after the game art itself.
The openings matter to collectors because they anchor the merch. Festival stages screen them, soundtrack and Blu-ray releases package them, and the studios' names appear on Japanese limited editions as selling points. A Tales of Festival pamphlet will credit ufotable the way a film program credits a studio.
The handover mirrors the games' own history: I.G for the Fujishima and Inomata classics, ufotable for the modern line. When the Remastered Project restores an older title, its I.G opening is part of what is being preserved, which is why the restorations keep the original films intact rather than replacing them.
