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SOJ Metroid · The Design
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Who designed Samus Aran?

Makoto Kano created her; Hiroji Kiyotake drew her; a room full of developers decided, halfway through, that she was a woman.

Two names share Samus. Makoto Kano, who wrote the first game’s scenario, is credited as her creator. Hiroji Kiyotake, R&D1’s character designer, gave her the form: the red-and-orange armour, the cannon arm, the silhouette that has survived forty years of hardware.

THE DESIGN

1986
Metroid NES box sprite art showing the original suit design
The suit as first drawn
Kiyotake’s design is readable at sprite size: shoulder mass, cannon arm, a visor like a keyhole. The sprite-art box printing shows how literally the pixels followed the drawing.
The reveal
Samus’s gender was a mid-development suggestion from the floor, adopted as a twist and hidden behind five timed endings. The manuals of both regions kept writing "he". Players who finished slowly never knew.
First, with an asterisk
Guinness World Records calls Samus the first playable human female character in a mainstream video game. The record-keepers themselves note the footnote: Toby Masuyo of Namco’s Baraduke (Alien Sector) predates her by a year, in a far smaller spotlight.
Kiyotake’s other child
The same designer’s hand is on Wario: Kiyotake is part of the small R&D1 circle that produced both Nintendo’s most solitary hero and its greediest clown.
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