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SOJ The Machines · Super Famicom
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Why did the Super Famicom and the American SNES look completely different?

Because the man Nintendo of America hired to dress it thought the Japanese design looked like a bag of bread.

The designer was Lance Barr, Nintendo of America's design and brand director, the same hand behind the American NES. His verdict on the Japanese machine survives in his 2006 Nintendojo interview: "The Super Famicom was maybe okay for the market in Japan. For the US, I felt that it was too soft and had no edge." And the line that followed him forever: the rounded shell "had a kind of 'bag of bread' look."

There was engineering under the taste. Nintendo designed its machines to accept modular components stacked beneath them, and Barr judged the curved Japanese shell poor at stacking. The brief from Nintendo Power era interviews adds the standing order from the NES years: the machine could not look like a toy. And the American shell's famous ridged, grooved top answers a service-department file: NES owners kept setting drinks and cereal bowls on their flat consoles and spilling into the vents, so the new top gave liquids nowhere to sit.

Europe kept Japan's rounded design and its four-color buttons. America alone got the gray and purple brick, with concave purple X and Y buttons set against convex ones so a thumb could tell them apart without looking. The coda writes itself: the bag of bread is the design the world now prints on the merchandise.

THE TWO SHELLS

Rounded vs ridged

Super Famicom vs SNES

One console, two industrial designs
The Japanese Super Famicom console with rainbow button controller
Japan · 1990Rounded, two-tone, with the four-color button set. Sold across Japan and Europe in this body.
The American SNES console with purple button controller
America · 1991Squared, ridged and purple-accented: Barr's edge, built for stacking, spills, and adult living rooms.

The boards inside are the same. The most successful console war of the 1990s was fought by one machine wearing two bodies.

BARR'S BRIEF

Edge, stacking, no toys
'Too Soft'
Barr's words, not a paraphrase of them. American hardware, in the NOA design view of 1990, needed visible engineering, not curves.
Built to Stack
Expansion hardware was planned to live under the console. A flat-bottomed brick stacks; a bread loaf does not.
The Purple
America's color accent, applied to switches and buttons, with the X and Y pair made concave as a tactile landmark. Europe and Japan kept the rainbow.
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