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Why does Street Fighter II have so many versions?

Because each version fixed a problem the last one created, including the problem of the bootleggers.

There are five arcade editions of Street Fighter II, and each exists for a documented reason. The original, The World Warrior (1991), made fighting games modern, and immediately left its four boss characters unplayable and its mirror matches impossible. Champion Edition (1992), called Street Fighter II Dash in Japan for the prime mark in its logo, fixed exactly that: the four bosses became selectable, and two players could finally pick the same fighter, distinguished by an alternate palette.

Champion Edition's success created the next problem: bootlegs. Illicit hacked editions, the most famous being Rainbow Edition, sped the game up and let fighters change mid match, and arcades bought them. Capcom's answer was to out bootleg the bootleggers: Hyper Fighting (1992), Dash Turbo in Japan, officially delivered the speed, plus new techniques like Chun-Li's Kikoken and Dhalsim's Yoga Teleport. Then came the rebuild: Super Street Fighter II (1993), on new CPS II hardware, redrew the game, replaced the music, and added four newcomers, Cammy, Fei Long, T. Hawk, and Dee Jay. Its slower pace annoyed Hyper Fighting's players, so the final edition, Super Turbo (1994), Super Street Fighter II X in Japan, restored the speed, added Super Combos, let players select the older Super versions of every character by code, and hid a secret boss, Akuma, who interrupts the final match on strict conditions.

So the pile of versions is not indecision; it is a paper trail. Playable bosses, piracy, hardware, pacing, and a hidden demon: every subtitle on the shelf answers to one of them, and the 15th anniversary Hyper Street Fighter II later let players mix characters from all five editions in a single match, the whole argument in one cabinet.

THE FIVE EDITIONS

Each one, and its reason
The World Warrior · 1991
The revolution itself: eight fighters, four unplayable bosses, no mirror matches. Everything after is a response to this one's success.
Champion Edition · 1992
Dash in Japan. The bosses become playable and mirror matches arrive, in alternate colors. The first official update, and the bootleggers' favorite target.
Hyper Fighting · 1992
Dash Turbo in Japan. Capcom's official answer to the hacked editions: faster play, air specials, and new moves across the cast.
Super · 1993
The New Challengers. New CPS II hardware, redrawn graphics, new music, and Cammy, Fei Long, T. Hawk, and Dee Jay join the roster.
Super Turbo · 1994
Super X in Japan. Speed restored, Super Combos added, old versions selectable by code, and Akuma waiting at the end for perfect players.
Hyper SFII · 2004
The anniversary summary: any character from any of the five editions, selectable in one game. The version question, answered by refusing to choose.

THE FLYER

Street Fighter II, the World Warrior era
Street Fighter II The World Warrior flyer
Street Fighter II · Arcade flyer
The World Warrior flyer, from the first version of the game that would be revised again and again, as this page counts.
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THE FIRST WORD

New pages and new pieces, first.