Why Does the PlayStation Marvel vs. Capcom Have a Cross Over Mode Instead?
Cross Over is an exclusive mode in the PlayStation port of Marvel vs. Capcom, and it is the only mode in that port that permits tag team gameplay. It exists for one reason: it cheats the memory limit that removed tagging from every other mode.
The trick is elegant. Tagging needs four fighters in memory when the two teams are different. If both players field the same two fighters, only two unique characters ever need to be loaded, and full tag team play suddenly fits.
THE TWO COVERS
Same game, two shelves

HOW THE TRICK WORKS
The documented mechanicsA WORKAROUND THAT BECAME A FOOTNOTE
Why it is rememberedCapcom had used the same compromise before: the PlayStation ports of X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter also replaced tagging with round based fights and a crossover style mode, for the same memory reason. By 1999 the pattern was familiar enough that reviewers treated Cross Over as the expected PlayStation solution rather than a novelty.
It worked, within its limits. Two players who wanted the real tag experience on a PlayStation could have it, as long as they accepted mirror teams and gave up choosing a partner. When the arcade original returned in the 2024 Fighting Collection, Cross Over stayed behind with the EX Edition: a clever, honest workaround for a hardware ceiling that no longer exists.