Why is Shadow Hearts: Covenant the beloved one?
Covenant (Japan, as Shadow Hearts II, 19 February 2004; North America 27 September 2004) is the rare sequel that outsells its cult original by an order of magnitude: around 240,000 copies in Japan and North America, against the first game’s poor launch. It opens six months after Shadow Hearts’ bad ending, with Alice dead, Yuri drinking in her graveside village of Domrémy, and a German lieutenant, Karin Koenig, ordered to arrest the demon reported there. The war is now the First World War itself, the villain a Rasputin wired into a god, and the tone, deliberately, warmer: Machida’s team had heard from players that the first game was too dark, and answered with a wrestling vampire, a wolf in the party, and jokes that land, without surrendering the grief at the story’s centre.
Critics noticed at the time and have not stopped. Covenant holds a Metascore of 85 from 49 reviews, took IGN’s RPG Vault PS2 Game of the Year for 2004 and RPGamer’s staff vote for Best Overall RPG of 2004, and keeps its place on later all-time JRPG lists.