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SOJ Wrestling Games · Nintendo 64
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Why is WWF No Mercy considered the greatest wrestling game ever made?

Because it plays the way wrestling feels: momentum, timing, and damage you can read on a wrestler's body, wrapped around the deepest roster and story mode the Nintendo 64 ever carried.

WWF No Mercy arrived in November 2000, developed by AKI Corporation with Asmik Ace and published by THQ, at the very end of the Nintendo 64's life. The critics were immediate: a Metacritic score of 89, 9.5 from Game Informer, 9 from IGN, 92 percent from N64 Magazine. It sold over a million copies, the third best-selling wrestling game on the console, behind two of its own AKI predecessors.

The content was the deepest of its era: more than 60 wrestlers, seven branching championship story paths that change with wins and losses, and the SmackDown Mall, where finishers, moves, and wrestlers were unlocked with money earned in the ring. It was the first of AKI's WWF games to brawl backstage, it added the ladder match to the series, and its create-a-wrestler tools let players rebuild anyone the license left out.

The honest faults are part of the record: slowdown when four wrestlers fill the screen, blocky graphics, and artificial intelligence that reverses a little too well. None of it has mattered. In 2009, Nintendo's own magazine ranked it among the seventy greatest Nintendo games ever made. In IGN's fan Face-off, No Mercy won 80.5 percent of its matchups, the highest rate of any wrestling game. In 2013, a producer on the then-current WWE games said publicly what fans kept asking him: why can't you make the new WWE games like No Mercy?

The afterlife sealed it. For over twenty-five years, modders have rebuilt No Mercy with modern rosters using tools built for the purpose, and its director, Hideyuki Iwashita, was consulted on AEW Fight Forever in 2023. WWE itself paid tribute when NXT named its September 2023 premium live event No Mercy and opened it with a recreation of the game's intro. Games get called the greatest on nostalgia. This one keeps getting cited by the people who make its successors.

THE BENCHMARK AND ITS ONLY RIVAL

The two games every fan vote comes down to

No Mercy and Here Comes the Pain

First and second, in that order
WWF No Mercy Nintendo 64 box art
WWF No Mercy · N64, 2000AKI's final Nintendo 64 game, and the one the fan votes keep crowning.
WWE SmackDown Here Comes the Pain box art
Here Comes the Pain · PS2, 2003The best of the Yuke's line, and the runner-up in IGN's fan Face-off at 77.3 percent.

Every other wrestling game is measured against these two boxes. A separate shelf page covers Here Comes the Pain in full.

THE SCOREBOARD

The documented record
Metacritic 89
The critical consensus score, with 9.5 from Game Informer and 9 from IGN beside it.
Over 1 million sold
The third best-selling wrestling game on the Nintendo 64, behind WrestleMania 2000 and WCW/nWo Revenge, its own family.
80.5 percent
Its win rate in IGN's fan Face-off, the highest of any wrestling game ever polled there.
60 plus wrestlers
The deepest roster of its era, extendable through one of the great create-a-wrestler suites.
7 championship paths
Branching title stories in Championship mode, changing with your wins and losses.
Top 70, all Nintendo
Ranked among the seventy greatest Nintendo games in Official Nintendo Magazine's 2009 list.
The full story: the history of WWF No Mercy →
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